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Claude Fable 5.2 Games Prompts

145 things people made with Claude Fable 5.2 in its first week, from Blender films and Three.js scenes to games, fight animations, music and paintings, each credited to its creator and linked to the original post, with the prompt where the creator published one. Fable 5.2 does not draw pixels: every piece here was rendered from code it wrote.

← All 145 Claude Fable 5.2 prompts

Last updated: · Claude Fable 5.2 API — pricing & playground · API docs

TL;DR

Claude Fable 5.2 (model id claude-fable-5-2, released by Anthropic on 9 November 2026) is a language model: it takes text and images and returns text, with a 1M-token context window and up to 128K output tokens. It does not render pixels or synthesise sound by itself. Every film, game, song and painting on this page came from code it wrote, such as Blender Python, Three.js and raw WebGL, Canvas, Web Audio, numpy or LilyPond, which an agent like Claude Code ran, rendered and usually encoded with FFmpeg. Many of the best-known results started from one or two sentences, but the runs behind them were long: the pelican film wrote about 4,800 lines of Python in a session of about 1.1M output tokens, and the FPS level ran for 8 hours at about $550 by its author's account. The 145 cases were posted on X between 4 and 11 November 2026; the few posted before 9 November are pre-release tests their authors labelled "Fable 5.5". 38 cases have the prompt as the creator published it (9 long briefs are excerpted, with our outline), 20 have only the creator's one-line request, and 87 were never published. On apimodels.app, Fable 5.2 costs $4.80 per 1M input tokens and $24 per 1M output tokens, against Anthropic's $8 / $40 list.

Source: Anthropic · Claude Fable 5.2 (the model vendor’s official site)

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Realistic AAA-style FPS level built over 8 hours

I'm slowly discovering that the age of prompt engineering is basically over. It's so simple: "You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"

What it is:
A small FPS level with a realistic AAA look, built in a run of 8 hours that cost about $550.
Clip:
Video, 72 s. About 3.9M views and 13K likes as of 11 November 2026.
Prompt source:
https://x.com/felixrieseberg/status/2119927483994907024
by @felixriesebergSource
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First-person shooter written in three.js

Prompt not published

No prompt published. An FPS written in three.js, shown in a 225-second demo.

Clip:
Video, 225 s. About 43K views and 427 likes as of 11 November 2026.
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Small boat sailing through 8 worlds, with a Fable-made trailer score

Prompt not published

No prompt published. A game in which a small boat travels through 8 worlds; the music for its trailer was also made by Fable (x.com/kevin_t_ngo/status/2119880812254601655).

Clip:
Video, 57 s. About 462K views and 4,124 likes as of 11 November 2026.
video by @kevin_t_ngoSource
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Gilt & Gutter, a game built with Fable

Prompt not published

No prompt published. A game called "Gilt & Gutter".

Clip:
Video, 60 s. About 101K views and 318 likes as of 11 November 2026.
video by @kevin_t_ngoSource
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Game with an AAA-quality look, made in 4 hours

Prompt not published

No prompt published. From Higgsfield: a game with an AAA-quality look, made in 4 hours.

Clip:
Video, 109 s. About 19K views and 179 likes as of 11 November 2026.
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Gears of War-style game built in Unreal

Prompt not published

No prompt published. A game in the style of Gears of War, made in Unreal.

Clip:
Video, 67 s. About 140K views and 2,127 likes as of 11 November 2026.
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Harry Potter and Fortnite mashup game

Fable 5.2, create a mashup of Harry Potter and Fortnite

What it is:
A game that mashes up Harry Potter and Fortnite.
Clip:
Video, 62 s. About 169K views and 305 likes as of 11 November 2026.
by @mattshumer_Source
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Open-world game developed over 7 straight days

Prompt not published

No prompt published. An open-world game developed over 7 consecutive days.

Clip:
Video, 63 s. About 815K views and 4,147 likes as of 11 November 2026.
Note:
The author posted a separate video explaining the techniques, but has not published the prompt.
video by @mattshumer_Source
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Casual flying game over Lisbon, playable online

Prompt not published

No prompt published. A casual flying game set over Lisbon, with a playable version online at cozylisbon.vercel.app.

Clip:
Video, 30 s. About 12K views and 158 likes as of 11 November 2026.
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Hand-painted oil-paint game with 1.5 million brush strokes

Prompt not published

No prompt published. A game in a hand-painted oil-painting style made of 1.5 million brush strokes, open-sourced at patch.gg/blendi/oil-paint. It could just as well count as a case of painting with code.

Clip:
Video, 16 s. About 162K views and 3,325 likes as of 11 November 2026.
video by @BlendiBylSource
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Full Minecraft clone running in the browser

Build a full Minecraft Clone in the browser.

What it is:
A complete Minecraft clone that runs in the browser.
Clip:
Video, 183 s. About 6,829 views and 169 likes as of 11 November 2026.
by @intheworldofaiSource
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One-shot 3D basketball arena game in three.js

Excerpt

Can you make a 3D basketball game using THREE.js? It should have a player in two different colored uniforms for the two teams and should follow the basic rules of basketball. It should have basic funcionality: - dribble (happens automatically when player runs) …

This is an excerpt. Read the full prompt in the original post →
What it is:
A basketball arena game generated in a single shot.
Clip:
Video, 19 s. About 109 views and 1 like as of 11 November 2026.
How the brief is built (our outline):
Asks for a 3D basketball game in THREE.js with two teams in different uniform colours, following the basic rules. Lists the controls one per line: automatic dribbling, hold to shoot, automatic dunks near the rim, jump or block without the ball, steal and pass. Defines single-player behaviour: CPU teammates who get open, the player always controlling whoever has the ball, and a CPU-controlled opponent. Adds fouls with free throws and a tip-off to start the game. Ends with sound effects and crowd cheering, and notes that Blender is installed if it wants it for the graphics.
Full prompt:
819 characters, at https://x.com/joshvlc/status/2119894940595695756
by @joshvlcSource
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Reverse Scooby-Doo mystery game

Prompt not published

No prompt published. A "reverse Scooby-Doo" mystery game.

Clip:
Video, 60 s. About 32K views and 503 likes as of 11 November 2026.
video by @emollickSource
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Go-kart racing game built with Fable 5.2

Prompt not published

No prompt published. A go-kart racing game.

Clip:
Video, 20 s. About 32K views and 136 likes as of 11 November 2026.
video by @petergyangSource
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Game in the style of Fall Guys

Prompt not published

No prompt published. A game in the style of Fall Guys.

Clip:
Video, 47 s. About 2,030 views and 7 likes as of 11 November 2026.
video by @alexmichaelSource
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Horror game made in Roblox

Prompt not published

No prompt published. A horror game in Roblox.

Clip:
Video, 54 s. About 1,150 views and 11 likes as of 11 November 2026.
video by @mihawkxxxxxSource
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Open-source alchemy game on GitHub

Prompt not published

No prompt published. An alchemy game, open-sourced at github.com/winchxyz/tria-prima.

Clip:
Video, 32 s. About 442 views and 4 likes as of 11 November 2026.
video by @winchxyzSource
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Fantasy game built with Fable 5.2

Prompt not published

No prompt published. A fantasy game.

Clip:
Video, 45 s. About 646 views and 24 likes as of 11 November 2026.
Note:
The prompt is in a Google Drive PDF the author shared; it does not appear on X.
video by @flxrncSource
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Playable pelican-on-a-bicycle mini game

Prompt not published

No prompt published. The "pelican riding a bicycle" idea turned into a small playable game, where you can switch between day and night, change the speed and ring the bell.

Clip:
Video, 29 s. About 71 views and 0 likes as of 11 November 2026.
video by @siennatriesSource

How to write great Claude Fable 5.2 prompts

  1. 1Say what done looks like, then let it take the time. The pelican prompt is three sentences, but it names the deliverable (a finished video file), the bar (believable anatomy, a drivetrain that works, real-world lighting) and gives explicit permission to work long: "Take the time it needs."
  2. 2Pin the design with numbers, not adjectives. The anime locomotive brief gives lengths in metres, a 120-frame transformation in five 24-frame stages and a 144 bpm music grid. The zombie eagle brief sets a triangle budget, texture sizes and a file-size limit. Numbers give the model something to check its own work against.
  3. 3Make every frame a function of time. For browser work, ask for one self-contained page that exposes window.renderAt(t), as the voxel Paris brief does, so a headless browser can capture any frame on demand at a steady frame rate. In Blender the equivalent is a script that sets every state per frame; the anime brief calls it a story clock.
  4. 4Make it check its own renders before the expensive one. The strongest briefs end with checks: render six key frames and review them (the zombie hand), test every frame for parts passing through each other or wheels slipping (the anime short), look at stills from both sides of every cut (the robot night market). Fable 5.2 reads images, so the review loop runs on stills.
  5. 5Put stops and a cost gate in front of anything paid. The robot night-market brief stops twice for approval; the zombie hand brief makes it quote the cloud GPU job, with expected and maximum credits, and wait for a yes. Reported spends on this page run from $5.75 of rented GPU time for a 4K Blender render to about $550 for an 8-hour game build.
  6. 6Give it a reason or a persona when the task is open. The most-liked painting post here had the model invent a painter persona before it painted, and another creator asked it to paint what it feels like to be the model. One-liners can travel too: "invent a new musical form" drew about 132K views.
  7. 7Choose the effort level on purpose. Creators here report medium (an open-source trailer), High (a lighthouse scene) and Extra High (a Bach chorale in LilyPond). On the API Fable 5.2 defaults to high effort; Claude Code and the Claude apps default to medium, per Anthropic's launch post. Raise it for long one-shot builds, keep medium for small fixes.

Prompt formula

Creative coding brief = the deliverable and its format (an MP4 at a set size and frame rate, or one self-contained page) + the design pinned in numbers (sizes, frame counts, tempo, budgets) + a build contract (renderAt(t) or a per-frame state, which renderer) + self-checks on stills before the final render + stops and a cost gate before anything paid + permission to take the time it needs

Example (our template, not a creator's prompt): Make a 20-second Blender shot at 1280x720 and 24 fps: a lighthouse on a rock at dusk, waves breaking, the beam sweeping through the spray, a slow push-in. Build everything in Python from an empty scene and compute every keyframe from the frame number. Render 4 preview frames at 25% size, look at them and list what is wrong before each change. Before the final render, tell me the seconds per frame and the total time, and wait for my OK. Deliver one H.264 MP4. Take the time it needs.

Frequently asked questions

Can Claude Fable 5.2 make a video, a song or a painting by itself?

Not directly. Fable 5.2 takes text and image input and returns text. Every piece on this page was rendered from code it wrote: Blender Python rendered by Blender, Three.js or WebGL pages captured by a headless browser, Web Audio or numpy for sound, canvas stroke engines for paintings, and FFmpeg to encode the result. In a chat window you get code or an HTML page you can open; to get an MP4 you need an agent that can run commands, such as Claude Code.

Did these really come from one prompt?

Some did. The FPS level, the pelican film and the browser Minecraft clone started from one or two sentences. But one prompt rarely means one quick reply: reported run times range from about 20 minutes to 8 hours, one open-world game was built over 7 days, and several creators added follow-up messages. Other cases ran on briefs of about 6,000 to 9,400 characters. Every card says whether the text is the creator's prompt, an excerpt of it, only their one-line request, or unpublished.

How much did these cost?

As the creators reported them: $7.48 and $8.43 for the two pixel-art switches, $21 for the Stonehenge scene, $22.62 for a Swiss lake painting, $34.96 for a 2,000-line Three.js short, and about $550 for the 8-hour FPS level. A 4K Blender render on 10 rented GPUs cost $5.75 in GPU time. This kind of work is output-heavy: the pelican run wrote about 1.1M output tokens, which is about $26 of output on apimodels.app at $24 per 1M, or about $44 at Anthropic's $40 list price.

What do I need installed to make one?

An agent that can run commands (Claude Code or similar) pointed at Fable 5.2; Node.js with Playwright and FFmpeg for anything rendered in a browser; Blender 5.x for the Blender cases, plus the Blender MCP add-on for the cases that used it. A GPU helps for Cycles, but EEVEE runs on a laptop: our own starter script renders 72 frames at 1280x720 in 77 seconds on an Apple M4. Music cases use Web Audio in the browser, numpy or LilyPond.

Which effort level should I use?

Fable 5.2 defaults to high effort on the API; Claude Code and the Claude apps default to medium. Raise it for long one-shot builds where a failed run costs more than the extra tokens, and keep medium for small fixes and iterations. Creators on this page used medium, High and Extra High.

How do I run Claude Fable 5.2 through apimodels.app?

Set ANTHROPIC_BASE_URL=https://api.apimodels.app, your apimodels.app key in ANTHROPIC_AUTH_TOKEN and ANTHROPIC_MODEL=claude-fable-5-2, and Claude Code runs on Fable 5.2; the same key works on /v1/messages and the OpenAI-compatible /v1/chat/completions. If the primary upstream errors, requests switch to a second channel automatically, and failed requests are not billed. It is billed per token: $4.80 per 1M input, $24 per 1M output and $0.12 per 1M cache reads, with no subscription.

Can I reuse these prompts and videos?

The works belong to their creators. Clips from X play straight from X's own servers, every card links to the original post, and we do not host or re-upload any of them. Published prompts are quoted with credit and a link: in full when short, excerpted when long, and never filled in when unpublished. Check the original post before using a prompt commercially. If you made one of these and want the card removed or the credit corrected, email us.

Run these prompts on apimodels.app

Claude Fable 5.2 is live here alongside 160+ other image, video, audio and language models — one API, one key, pay as you go, with $0.10 of trial credit on sign-up.

This library is open source on GitHub

The whole collection is on GitHub as Markdown and JSON: all 145 cases with credits and links to the original posts, our outlines of the long briefs, and two starter scripts we ran ourselves (Blender and Three.js). The videos and images stay with their creators and are linked, not re-hosted. Prompts up to 400 characters are quoted in full; longer ones are excerpted, and unpublished ones are left out. Our own write-ups, outlines and code are licensed CC BY 4.0. Open an issue to add a case or correct a credit.

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