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21+ Claude Fable 5.2 Character Action and Fights Prompts

21+ prompts. 145 things people made with Claude Fable 5.2 in its first week, from Blender films and Three.js scenes to games, fight animations, music and paintings, each credited to its creator and linked to the original post, with the prompt where the creator published one. Fable 5.2 does not draw pixels: every piece here was rendered from code it wrote.

← All 145 Claude Fable 5.2 prompts

Last updated: · Claude Fable 5.2 API — pricing & playground · API docs

TL;DR

Claude Fable 5.2 (model id claude-fable-5-2, released by Anthropic on 9 November 2026) is a language model: it takes text and images and returns text, with a 1M-token context window and up to 128K output tokens. It does not render pixels or synthesise sound by itself. Every film, game, song and painting on this page came from code it wrote, such as Blender Python, Three.js and raw WebGL, Canvas, Web Audio, numpy or LilyPond, which an agent like Claude Code ran, rendered and usually encoded with FFmpeg. Many of the best-known results started from one or two sentences, but the runs behind them were long: the pelican film wrote about 4,800 lines of Python in a session of about 1.1M output tokens, and the FPS level ran for 8 hours at about $550 by its author's account. The 145 cases were posted on X between 4 and 11 November 2026; the few posted before 9 November are pre-release tests their authors labelled "Fable 5.5". 38 cases have the prompt as the creator published it (9 long briefs are excerpted, with our outline), 20 have only the creator's one-line request, and 87 were never published. On apimodels.app, Fable 5.2 costs $4.80 per 1M input tokens and $24 per 1M output tokens, against Anthropic's $8 / $40 list.

Source: Anthropic · Claude Fable 5.2 (the model vendor’s official site)

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Stick-figure fight with slow motion and an Opus cost comparison

Prompt not published

No prompt published. A stick-figure fight with slow-motion beats, posted with a cost comparison against Opus ($40.36 vs $18.88).

Clip:
Video, 15 s. About 33K views and 184 likes as of 11 November 2026.
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The same stick-figure fight test: Gemini 4 Carbon vs Fable 5.2

Prompt not published

No prompt published. The same stick-figure fight test run again, this time putting Gemini 4 Carbon up against Fable 5.2.

Clip:
Video, 15 s. About 21K views and 123 likes as of 11 November 2026.
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Stick-figure fight animation, compared with an earlier Fable 5.5 test

Prompt not published

No prompt published. A stick-figure fight animation that the author finds more impressive than the version from the earlier Fable 5.5 pre-release test. It cost about $40.

Clip:
Video, 15 s. About 1,384 views and 11 likes as of 11 November 2026.
video by @leo114119Source
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Stick-figure fight billed as cinematic, with effects

Prompt not published

No prompt published. A stick-figure fight scene with visual effects, described as "cinematic".

Clip:
Video, 15 s. About 635 views and 15 likes as of 11 November 2026.
video by @RJasonHASource
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15-second stick-figure lightsaber duel, compared with Opus 5.5

Prompt not published

No prompt published. A 15-second stick-figure lightsaber duel, set side by side with Opus 5.5. Fable's estimated cost came to 2.14 times that of Opus.

Clip:
Video, 15 s. About 383 views and 2 likes as of 11 November 2026.
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Diablo IV recreation in Blender with a rigged fighting character

Prompt not published

No prompt published. A recreation of Diablo IV built in Blender, with a rigged character that performs combat moves.

Clip:
Video, 58 s. About 320 views and 3 likes as of 11 November 2026.
video by @ChengYi3629Source
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Soulslike boss fight with an online version

Prompt not published

No prompt published. A Soulslike boss fight shown across 137 seconds of footage, with an online version at evensong-phi.vercel.app.

Clip:
Video, 137 s. About 101K views and 1,421 likes as of 11 November 2026.
video by @kevin_t_ngoSource
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Iron Bamboo boss fight in 3,400 lines of three.js

Prompt not published

No prompt published. From Higgsfield: a boss fight called "Iron Bamboo", written in 3,400 lines of three.js.

Clip:
Video, 115 s. About 14K views and 107 likes as of 11 November 2026.
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Full three.js sword-fighting game from a single prompt

Prompt not published

No prompt published. A complete three.js sword-fighting game built from one prompt, with custom combat, armor and lightning. It took 1 hour 45 minutes.

Clip:
Video, 32 s. About 40 views and 1 like as of 11 November 2026.
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Courtyard Kings, a fighting game with audio from ElevenLabs MCP

Prompt not published

No prompt published. Courtyard Kings is a fighting game that gained commentary, music and impact sound effects once ElevenLabs MCP was hooked up.

Clip:
Video, 38 s. About 174 views and 3 likes as of 11 November 2026.
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Raw Tripo model turned into a rigged game character in Blender

Prompt not published

No prompt published. In Blender, a raw Tripo model was turned into a rigged game character in 36 minutes, with a comparison against Opus 5.5.

Clip:
Video, 28 s. About 48K views and 532 likes as of 11 November 2026.
video by @0xKense1Source
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Armed and armored action character made with Tripo and Blender MCP

Prompt not published

No prompt published. An action character with weapons and armor, made in under 3 hours using Fable 5.2, Tripo and Blender MCP.

Clip:
Video, 25 s. About 16K views and 261 likes as of 11 November 2026.
video by @luccacerfSource
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New enemy designed from scratch for a cartoon FPS

Summary

Only the creator's request is public, not a full prompt: "design a new enemy for my cartoon FPS from zero and build it game ready"

What it is:
A new enemy for a cartoon FPS, designed from zero and taken all the way to game-ready.
Clip:
Video, 61 s. About 1,231 views and 28 likes as of 11 November 2026.
Note:
The post only gives a short summary of the brief.
video by @whaledevstudiosSource
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AR boxing game with camera hand tracking

Prompt not published

No prompt published. An AR boxing game that follows the player's two hands through the camera, made from one prompt in 20 minutes.

Clip:
Video, 41 s. About 334 views and 7 likes as of 11 November 2026.
video by @TusharXoSource
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3D action game in the style of Shadow Blade Zero

Prompt not published

No prompt published. A 3D action game in the style of Shadow Blade Zero, generated from a single prompt on the OhMyGame platform.

Clip:
Video, 94 s. About 754 views and 8 likes as of 11 November 2026.
video by @ohmygameaiSource
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3D action animation generated from a reference video

Prompt not published

No prompt published. A 10-second 3D action animation generated from a reference video.

Clip:
Video, 10 s. About 63K views and 1,168 likes as of 11 November 2026.
video by @KHvostikkSource
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Kung fu cat built in code from spheres and cones

Prompt not published

No prompt published. A "kung fu cat" assembled in code entirely from spheres and cones, shared as a GIF.

Clip:
GIF. About 79 views and 2 likes as of 11 November 2026.
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One-prompt action piece on Fable 5.2 at High effort

Prompt not published

No prompt published. An action piece made from a single prompt with Fable 5.2 on the High effort setting; the clip runs 44 seconds.

Clip:
Video, 44 s. About 265 views and 1 like as of 11 November 2026.
video by @tymarshaSource
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Street Fighter 2 clone generated in one go

Prompt not published

No prompt published. A Street Fighter 2 clone generated in a single pass that took 34 minutes 45 seconds.

Clip:
Video, 30 s. About 558 views and 21 likes as of 11 November 2026.
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Action game generated in a single run on Spawn

Prompt not published

No prompt published. An action game generated in a single run on Spawn, shown in a 95-second clip.

Clip:
Video, 95 s. About 1,508 views and 31 likes as of 11 November 2026.
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Overwatch-style third-person PvPvE hero brawler

Prompt not published

No prompt published. An Overwatch-style third-person PvPvE hero brawler with 12 heroes and 3v3 matches, plus boss fights.

Clip:
Video, 81 s. About 1,785 views and 31 likes as of 11 November 2026.
video by @PumpnasterrSource

How to write great Claude Fable 5.2 prompts

  1. 1Say what done looks like, then let it take the time. The pelican prompt is three sentences, but it names the deliverable (a finished video file), the bar (believable anatomy, a drivetrain that works, real-world lighting) and gives explicit permission to work long: "Take the time it needs."
  2. 2Pin the design with numbers, not adjectives. The anime locomotive brief gives lengths in metres, a 120-frame transformation in five 24-frame stages and a 144 bpm music grid. The zombie eagle brief sets a triangle budget, texture sizes and a file-size limit. Numbers give the model something to check its own work against.
  3. 3Make every frame a function of time. For browser work, ask for one self-contained page that exposes window.renderAt(t), as the voxel Paris brief does, so a headless browser can capture any frame on demand at a steady frame rate. In Blender the equivalent is a script that sets every state per frame; the anime brief calls it a story clock.
  4. 4Make it check its own renders before the expensive one. The strongest briefs end with checks: render six key frames and review them (the zombie hand), test every frame for parts passing through each other or wheels slipping (the anime short), look at stills from both sides of every cut (the robot night market). Fable 5.2 reads images, so the review loop runs on stills.
  5. 5Put stops and a cost gate in front of anything paid. The robot night-market brief stops twice for approval; the zombie hand brief makes it quote the cloud GPU job, with expected and maximum credits, and wait for a yes. Reported spends on this page run from $5.75 of rented GPU time for a 4K Blender render to about $550 for an 8-hour game build.
  6. 6Give it a reason or a persona when the task is open. The most-liked painting post here had the model invent a painter persona before it painted, and another creator asked it to paint what it feels like to be the model. One-liners can travel too: "invent a new musical form" drew about 132K views.
  7. 7Choose the effort level on purpose. Creators here report medium (an open-source trailer), High (a lighthouse scene) and Extra High (a Bach chorale in LilyPond). On the API Fable 5.2 defaults to high effort; Claude Code and the Claude apps default to medium, per Anthropic's launch post. Raise it for long one-shot builds, keep medium for small fixes.

Prompt formula

Creative coding brief = the deliverable and its format (an MP4 at a set size and frame rate, or one self-contained page) + the design pinned in numbers (sizes, frame counts, tempo, budgets) + a build contract (renderAt(t) or a per-frame state, which renderer) + self-checks on stills before the final render + stops and a cost gate before anything paid + permission to take the time it needs

Example (our template, not a creator's prompt): Make a 20-second Blender shot at 1280x720 and 24 fps: a lighthouse on a rock at dusk, waves breaking, the beam sweeping through the spray, a slow push-in. Build everything in Python from an empty scene and compute every keyframe from the frame number. Render 4 preview frames at 25% size, look at them and list what is wrong before each change. Before the final render, tell me the seconds per frame and the total time, and wait for my OK. Deliver one H.264 MP4. Take the time it needs.

Frequently asked questions

Can Claude Fable 5.2 make a video, a song or a painting by itself?

Not directly. Fable 5.2 takes text and image input and returns text. Every piece on this page was rendered from code it wrote: Blender Python rendered by Blender, Three.js or WebGL pages captured by a headless browser, Web Audio or numpy for sound, canvas stroke engines for paintings, and FFmpeg to encode the result. In a chat window you get code or an HTML page you can open; to get an MP4 you need an agent that can run commands, such as Claude Code.

Did these really come from one prompt?

Some did. The FPS level, the pelican film and the browser Minecraft clone started from one or two sentences. But one prompt rarely means one quick reply: reported run times range from about 20 minutes to 8 hours, one open-world game was built over 7 days, and several creators added follow-up messages. Other cases ran on briefs of about 6,000 to 9,400 characters. Every card says whether the text is the creator's prompt, an excerpt of it, only their one-line request, or unpublished.

How much did these cost?

As the creators reported them: $7.48 and $8.43 for the two pixel-art switches, $21 for the Stonehenge scene, $22.62 for a Swiss lake painting, $34.96 for a 2,000-line Three.js short, and about $550 for the 8-hour FPS level. A 4K Blender render on 10 rented GPUs cost $5.75 in GPU time. This kind of work is output-heavy: the pelican run wrote about 1.1M output tokens, which is about $26 of output on apimodels.app at $24 per 1M, or about $44 at Anthropic's $40 list price.

What do I need installed to make one?

An agent that can run commands (Claude Code or similar) pointed at Fable 5.2; Node.js with Playwright and FFmpeg for anything rendered in a browser; Blender 5.x for the Blender cases, plus the Blender MCP add-on for the cases that used it. A GPU helps for Cycles, but EEVEE runs on a laptop: our own starter script renders 72 frames at 1280x720 in 77 seconds on an Apple M4. Music cases use Web Audio in the browser, numpy or LilyPond.

Which effort level should I use?

Fable 5.2 defaults to high effort on the API; Claude Code and the Claude apps default to medium. Raise it for long one-shot builds where a failed run costs more than the extra tokens, and keep medium for small fixes and iterations. Creators on this page used medium, High and Extra High.

How do I run Claude Fable 5.2 through apimodels.app?

Set ANTHROPIC_BASE_URL=https://api.apimodels.app, your apimodels.app key in ANTHROPIC_AUTH_TOKEN and ANTHROPIC_MODEL=claude-fable-5-2, and Claude Code runs on Fable 5.2; the same key works on /v1/messages and the OpenAI-compatible /v1/chat/completions. If the primary upstream errors, requests switch to a second channel automatically, and failed requests are not billed. It is billed per token: $4.80 per 1M input, $24 per 1M output and $0.12 per 1M cache reads, with no subscription.

Can I reuse these prompts and videos?

The works belong to their creators. Clips from X play straight from X's own servers, every card links to the original post, and we do not host or re-upload any of them. Published prompts are quoted with credit and a link: in full when short, excerpted when long, and never filled in when unpublished. Check the original post before using a prompt commercially. If you made one of these and want the card removed or the credit corrected, email us.

Run these prompts on apimodels.app

Claude Fable 5.2 is live here alongside 160+ other image, video, audio and language models — one API, one key, pay as you go, with $0.10 of trial credit on sign-up.

This library is open source on GitHub

The whole collection is on GitHub as Markdown and JSON: all 145 cases with credits and links to the original posts, our outlines of the long briefs, and two starter scripts we ran ourselves (Blender and Three.js). The videos and images stay with their creators and are linked, not re-hosted. Prompts up to 400 characters are quoted in full; longer ones are excerpted, and unpublished ones are left out. Our own write-ups, outlines and code are licensed CC BY 4.0. Open an issue to add a case or correct a credit.

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