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145+ Claude Fable 5.2 Prompts

145+ prompts. 145 things people made with Claude Fable 5.2 in its first week, from Blender films and Three.js scenes to games, fight animations, music and paintings, each credited to its creator and linked to the original post, with the prompt where the creator published one. Fable 5.2 does not draw pixels: every piece here was rendered from code it wrote.

Last updated: · Claude Fable 5.2 API — pricing & playground · API docs

TL;DR

Claude Fable 5.2 (model id claude-fable-5-2, released by Anthropic on 9 November 2026) is a language model: it takes text and images and returns text, with a 1M-token context window and up to 128K output tokens. It does not render pixels or synthesise sound by itself. Every film, game, song and painting on this page came from code it wrote, such as Blender Python, Three.js and raw WebGL, Canvas, Web Audio, numpy or LilyPond, which an agent like Claude Code ran, rendered and usually encoded with FFmpeg. Many of the best-known results started from one or two sentences, but the runs behind them were long: the pelican film wrote about 4,800 lines of Python in a session of about 1.1M output tokens, and the FPS level ran for 8 hours at about $550 by its author's account. The 145 cases were posted on X between 4 and 11 November 2026; the few posted before 9 November are pre-release tests their authors labelled "Fable 5.5". 38 cases have the prompt as the creator published it (9 long briefs are excerpted, with our outline), 20 have only the creator's one-line request, and 87 were never published. On apimodels.app, Fable 5.2 costs $4.80 per 1M input tokens and $24 per 1M output tokens, against Anthropic's $8 / $40 list.

Source: Anthropic · Claude Fable 5.2 (the model vendor’s official site)

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Photoreal 3D pelican riding a bicycle, driven from Claude Code

Make a video of a 3D pelican riding a bicycle, as realistic as you can make it: believable anatomy and feathers, a real bicycle with working drivetrain motion, physically plausible riding animation, real-world lighting and camera. Take the time it needs. Deliver a finished video file.

What it is:
A photoreal short of a 3D pelican riding a bicycle. Fable 5.2 drove Blender 5.2.3 headlessly from Claude Code, writing about 4,800 lines of Python for a 21-bone rig, feathers and a drivetrain that actually turns, and Cycles OptiX rendered the 444 frames on an RTX 5080 in 56 minutes (technical details in the author's reply, x.com/techfren/status/2119926681716834440).
Clip:
Video, 18 s. About 163K views and 910 likes as of 11 November 2026.
Note:
The prompt comes from the full session trace the author published as a Hugging Face dataset; a block of runtime-environment constraints that follows it is not included here. The author also posted a "receipts" post: x.com/techfren/status/2120203574483550694.
Prompt source:
https://huggingface.co/datasets/techfren/pelican-fable-trace
by @techfrenSource
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Prehistoric watering hole with dinosaurs, built in Blender with Python

Prompt not published

No prompt published. "Welcome Fable 5.2, creator of worlds": a prehistoric world with dinosaurs gathered at a watering hole. In a reply, the author says it was "Built from scratch with Fable writing python to control blender" (x.com/jeremyberman/status/2119870801730245009).

Clip:
Video, 18 s. About 282K views and 1,344 likes as of 11 November 2026.
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13-shot Blender short with a MacBook and Clawd, made on a livestream

Prompt not published

No prompt published. A Blender short generated in one go during a livestream: 13 shots featuring a desk, a MacBook and a little Clawd figure. Rendering it in 4K on 10 GPUs on RunPod took 52 minutes and cost $5.75.

Clip:
Video, 59 s. About 810K views and 6,802 likes as of 11 November 2026.
Note:
The post itself does not include the prompt; the "Full details" link the author gave is a claude.ai artifact whose content could not be retrieved.
video by @rileybrownSource
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Steam locomotive transforms into a robot in a 2D anime short

Excerpt

Create a 2D anime short. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. …

This is an excerpt. Read the full prompt in the original post →
What it is:
A 90-second short in the style of 2D Japanese anime, in which a steam locomotive transforms into a robot. Everything was built in Blender with Python and rendered in Eevee with line art, and even the score was written in code, synthesized with numpy oscillators (see x.com/0kncn/status/2120060332194287853).
Clip:
Video, 90 s. About 69K views and 410 likes as of 11 November 2026.
How the brief is built (our outline):
Opens with the deliverable and the bar: one 90-second MP4 at 1920x1080 and 24 fps that must look like hand-drawn theatrical 2D anime, built in Blender from Python, rendered in Eevee, then inked and painted frame by frame in a second pass, with a synthesized soundtrack. HERO fixes the design with hard numbers: a 1940s 2-8-2 freight locomotive 23 m long that becomes a 21 m robot, down to the rust, the moss and a stork's nest on the cab roof, and requires an original design. TRANSFORM splits one 120-frame transformation into five 24-frame stages and rules out cheating: every part is rigid, nothing stretches, vanishes or appears, and each piece moves on a hinge or slide you can see. WORLD and STORY lay out a real-scale mountain railway (a 126 m viaduct of seven 18 m spans) and the plot beat by beat, from the rockfall to the robot staying behind as the new pier. LIGHT and SOUND set the look (high-key cel light, gouache backgrounds, effects drawn on twos, no particle mush) and a 144 bpm grid where every cut lands on a multiple of 5 frames and 16 music hits land on picture. FORMAT asks for a Python "story clock" with one state per frame; CHECKS has a script test every frame for parts passing through each other, wheel slip, sliding feet and the camera entering a mesh before the final render.
Full prompt:
6,390 characters, at https://x.com/0kncn/status/2119901786060259612
by @0kncnSource
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Game-ready 3D zombie war eagle built through Blender MCP

Excerpt

You are building a game-ready 3D creature in Blender through Blender MCP (execute_blender_code for actions, renders and viewport screenshots to check your work). The attached image is the reference. Goal: an outstanding, realistic, production-quality model that matches the reference as closely as possible. …

This is an excerpt. Read the full prompt in the original post →
What it is:
A game-ready 3D zombie war eagle built through Blender MCP and matched to a reference image part by part.
Clip:
Video, 21 s. About 21K views and 304 likes as of 11 November 2026.
How the brief is built (our outline):
Sets up the agent before the art: which Blender MCP tools to use, a working folder, a saved .blend after every stage, and "never ask me questions": when unsure, pick whatever is closest to the reference and continue. WHAT IT IS gives size, units and orientation (about 1.6 m tall hunched, about 4.2 m wingspan, metres, facing -Y, feet at Z = 0) and asks for a static model in the reference pose, with no rig and no animation. THE REFERENCE, PART BY PART walks through the skull, beak, eyes (one blind, with a scar cut into the geometry), body, shoulder wound, wings and the natural and mechanical legs, naming sides as "its left (right side of the image)" so they cannot be confused. HOW TO BUILD IT orders the work: a blockout against an orthographic reference camera, a subdivision-ready body mesh, feathers from a 2048 px atlas of 10-16 feathers it draws itself in numpy (flagged as the step that decides the look), the wound, both legs, then PBR materials. CHECKS, GAME LIMITS and OUTPUT close it: at most 80,000 triangles and 4 texture sets of 2048 px, a GLB under 30 MB with named objects, six named renders including one beside the reference, and a short report.
Full prompt:
9,411 characters, at https://x.com/maxt3chno/status/2119896909062058411
by @maxt3chnoSource
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Jerusalem in the final week of Jesus's life, rebuilt in Blender

Build an immersive, historically accurate 3D model of Jerusalem during the week of Jesus's final visit using Blender.

What it is:
A 3D fly-through video of Jerusalem as it stood during the last week of Jesus's life, rebuilt in Blender.
Clip:
Video, 30 s. About 10K views and 40 likes as of 11 November 2026.
by @kplikethebirdSource
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Photoreal Bugatti Tourbillon render from one prompt and a reference image

Prompt not published

No prompt published. A short, photoreal 3D render of the Bugatti Tourbillon, made from a single prompt plus a reference image in a run of about 2.5 hours.

Clip:
Video, 33 s. About 112K views and 1,236 likes as of 11 November 2026.
Note:
The author only says that one prompt and a reference image were used; the prompt itself has not been made public.
video by @xikharSource
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Star Wars Blender Bench: the First Battle of Geonosis

Prompt not published

No prompt published. A Star Wars "Blender Bench" piece: the First Battle of Geonosis in 30 seconds, which took 1.5 hours to make.

Clip:
Video, 30 s. About 44K views and 292 likes as of 11 November 2026.
video by @adityavg13Source
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Rigged cartoon zombie hand that crawls and does a backflip

Excerpt

Using Blender's Python API (bpy, bmesh, mathutils), build a complete animation pipeline from scratch and get it right on the first pass: 1. Model an original stylized cartoon zombie hand with stylized wounds, stitches and a severed stump at the wrist. 2. …

This is an excerpt. Read the full prompt in the original post →
What it is:
From Higgsfield: a rigged zombie hand built with Blender Python that crawls and does a backflip, with the keyframes refined in stages.
Clip:
Video, 19 s. About 63K views and 950 likes as of 11 November 2026.
Note:
The prompt is transcribed from a third-party repository, github.com/yihui-dev/awesome-fable5-2-videos, which cites the Higgsfield blog as its source; this page shows only an excerpt.
How the brief is built (our outline):
Opens with a five-step pipeline in Blender's Python API, to be right on the first pass: model an original cartoon zombie hand, build a production-style rig with custom controllers (IK/FK, gizmo rings, curl sliders), animate it, shade and light it, and render on a cloud GPU. Modelling covers the silhouette, the zombie details on the back of the hand and the stump, and animation-ready topology. Animation runs in two passes: key-pose blocking first, then curve polish in the Graph Editor for overlap, weight and floor contact. The output is one 20-second, 1920×1080 video that shows both the rig and the render. Before the full render it must render six check frames locally (including the mid-air backflip and a pose with the controllers visible) and review each one for twisted fingers, torn mesh and loose wounds. The cloud render has a cost gate: list GPUs and prices, check nothing is already running, quote the job with expected and maximum credits, and start only after a yes; then follow the job until there is a finished video.
Full prompt:
8,138 characters, at https://higgsfield.ai/blog
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Transformer truck with an animation of it transforming

Make me a transformer truck with animations of its transforming.

What it is:
Part 4 of camperaigg's test series: a transformer truck that can change shape, plus an animation of the transformation, made in Blender.
Clip:
Video, 12 s. About 3,471 views and 80 likes as of 11 November 2026.
Note:
Pre-release test: the post is labeled "Fable 5.5" and was published before the official release.
by @camperaiggSource
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Howl's Moving Castle with its internal machinery shown

Make me Howl's moving castle and also show its internal machinery.

What it is:
Part 5 from camperaigg: Howl's Moving Castle, including a look at the machinery inside it.
Clip:
Video, 35 s. About 3,019 views and 51 likes as of 11 November 2026.
Note:
Pre-release test; the post is labeled "Fable 5.5".
by @camperaiggSource
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Mechanical heart with its inner workings revealed in Blender

Make a mechanical heart and show its insides, use blender.

What it is:
Part 6 from camperaigg: a mechanical heart that opens up to show how it is built inside, made in Blender.
Clip:
Video, 30 s. About 5,836 views and 106 likes as of 11 November 2026.
Note:
Pre-release test; the post is labeled "Fable 5.5".
by @camperaiggSource
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Blender 3D animation test from a Japanese creator

Prompt not published

No prompt published. A 21-second Blender 3D animation test by a Japanese creator.

Clip:
Video, 21 s. About 104K views and 409 likes as of 11 November 2026.
video by @ICO_AIvideoSource
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Blender short finished with zero human feedback

Prompt not published

No prompt published. A Blender short completed in 2 hours 50 minutes with zero human feedback, with its music synthesized in numpy.

Clip:
Video, 24 s. About 583 views and 6 likes as of 11 November 2026.
video by @HyunSeob_Source
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Story of Fable's own invention, told as an 18-shot 4K short

Summary

Only the creator's request is public, not a full prompt: "told Fable 5.2 to create a story"

What it is:
Fable was asked to come up with a story of its own, and the result is a 4K short with 18 shots, written in 3,807 lines of code.
Clip:
Video, 59 s. About 113 views and 2 likes as of 11 November 2026.
Note:
The post only contains a summary of the request.
video by @CalebJones800Source
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Temple of a Thousand Lamps, compared with Opus on the same prompt

Prompt not published

No prompt published. "Temple of a Thousand Lamps", set against Opus working from the same prompt.

Clip:
Video, 20 s. About 1,498 views and 2 likes as of 11 November 2026.
video by @akshar_aiSource
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Airbnb house rebuilt as a 3D walkthrough from 4 screenshots

recreate this house as a 3D video

What it is:
The model was given 4 screenshots of an Airbnb listing and asked to recreate the house as a 3D walkthrough video.
Clip:
Video, 20 s. About 131 views and 2 likes as of 11 November 2026.
by @WalidBou07Source
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Glass house through the four seasons, animated in Blender

Prompt not published

No prompt published. A Blender animation of a glass house as the four seasons turn around it, made together with Clico.

Clip:
Video, 25 s. About 5,214 views and 30 likes as of 11 November 2026.
Note:
The author put the details behind an artifact link, which could not be retrieved.
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Perpetual calendar clock mechanism animated in Blender

Prompt not published

No prompt published. A mechanical animation of a perpetual calendar clock, made in Blender.

Clip:
Video, 10 s. About 2,486 views and 19 likes as of 11 November 2026.
video by @MakeAI_CEOSource
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Low-poly floating island scene made with Blender MCP

create a low poly floating island scene in blender using blender mcp

What it is:
A low-poly floating island scene built with Blender MCP.
Clip:
Video, 29 s. About 923 views and 30 likes as of 11 November 2026.
by @rewind02Source
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Blender short from 1,110 lines of Python in 16.4 minutes

Prompt not published

No prompt published. A video made from 1,110 lines of Blender Python, finished in 16.4 minutes.

Clip:
Video, 34 s. About 63 views and 0 likes as of 11 November 2026.
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Mech archer firing an arrow through the ocean

Summary

Only the creator's request is public, not a full prompt: "a robot archer shooting an arrow through the ocean."

What it is:
Part 20 of camperaigg's series, titled "SUNDER": a short animated film of a mech archer firing an arrow straight through the ocean. It took about 2,000 lines of three.js, 83 minutes and $34.96.
Clip:
Video, 30 s. About 1,111 views and 26 likes as of 11 November 2026.
Note:
Requirement as quoted in the post.
video by @camperaiggSource
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Falling into a black hole in three.js

Summary

Only the creator's request is public, not a full prompt: "drop me into a black hole in three.js"

What it is:
Part 17 of camperaigg's series drops the viewer into a black hole with three.js, in a run that took 122 minutes. The score was arranged note by note from CC0 samples.
Clip:
Video, 30 s. About 13K views and 211 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
video by @camperaiggSource
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Match strike in slow motion, built in three.js

Summary

Only the creator's request is public, not a full prompt: "strike a match at 44× slow motion in three.js"

What it is:
Part 12 of camperaigg's series: a close-up of a match being struck and the flame catching, built in three.js.
Clip:
Video, 27 s. About 16K views and 256 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
video by @camperaiggSource
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Rowing into a 31 m wave in three.js

Summary

Only the creator's request is public, not a full prompt: "row me into a 31 m wave in a lightning storm"

What it is:
Part 9 of camperaigg's series: a 31 m wave, built in three.js.
Clip:
Video, 35 s. About 19K views and 294 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
video by @camperaiggSource
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Riding a lightning bolt from cloud to ground

Summary

Only the creator's request is public, not a full prompt: "ride a lightning bolt from cloud to ground"

What it is:
Part 14 of camperaigg's series: lightning, built in three.js.
Clip:
Video, 27 s. About 106K views and 2,182 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
video by @camperaiggSource
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83-second animated short rendered frame by frame in three.js

Prompt not published

No prompt published. An 83-second animated short rendered frame by frame in three.js: 1,992 frames across 39 shots, made by a team of 8 agents.

Clip:
Video, 66 s. About 12K views and 221 likes as of 11 November 2026.
video by @noisyb0y1Source
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Voxel Paris as a 14-second three.js animation

Excerpt

Build a single self-contained three.js HTML page that renders a 14-second animation (1280x720, 30fps, deterministic: expose window.renderAt(t) so every frame can be captured). Scene: a floating voxel diorama island - Paris, 1888, the Eiffel Tower under construction. Everything is already moving on frame 1. Island: …

This is an excerpt. Read the full prompt in the original post →
What it is:
Paris in voxel style, animated for 14 seconds on a single three.js page.
Clip:
Video, 14 s. About 4,436 views and 41 likes as of 11 November 2026.
Note:
The author credits the prompt to @semichenkko.
How the brief is built (our outline):
The first line is a build contract: one self-contained three.js page, a 14-second animation at 1280x720 and 30 fps, deterministic, exposing window.renderAt(t) so any frame can be captured. The scene is a floating voxel island: Paris in 1888 with the Eiffel Tower under construction, and everything already moving on frame 1. The tower gets the most detail: dark wrought-iron lattice made of thin voxel beams with real X-bracing, "not solid blocks", built level by level with scaffolding, cranes and rivet sparks. A "life" list fills the island: hundreds of people about 3 voxels tall, cranes, horse-drawn carts, a riverboat, carriages and pigeons. Camera and look close it: a slow orbit of about 25 degrees with a push-in, late-afternoon sun, ambient occlusion, haze, ACES tone mapping and bloom on the sparks.
Full prompt:
1,859 characters, at https://x.com/RezAIT00/status/2119898136894156960
by @RezAIT00Source
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Robot night market short film with procedural sound

Excerpt

You are the director of this film. Read BRIEF.md, then make it in this folder. Plan each shot before you build it. - Write SHOTPLAN.md first: framing, camera move, light and the sound cue for each shot. - Keep every number (positions, colours, lights) in one file that all shots import. …

This is an excerpt. Read the full prompt in the original post →
What it is:
A 73-second short film set in a robot night market, built in three.js with procedural sound effects. The run took 3 hours 13 minutes.
Clip:
Video, 79 s. About 53 views and 2 likes as of 11 November 2026.
Note:
The prompt comes from the author's blog; BRIEF.md itself was not published.
How the brief is built (our outline):
Casts the agent as the director and points it at a separate BRIEF.md, not published, that holds the story. Asks for SHOTPLAN.md before any building: framing, camera move, light and the sound cue for each shot. Keeps every number (positions, colours, lights) in one file that all shots import, and asks for a command that renders one shot's stills in under 30 seconds. Builds in two approval stops: after one finished reference shot (four stills), and after a grey pass of every shot with sound. Ends with self-review: stills from every shot and both sides of every cut, then a RESULT.md listing what was wrong and what still does not work.
Full prompt:
674 characters, at https://tokenbill.tinhdev.com/2026-11-11-making-before-morning.html
by @evaninfraSource
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Interactive Stonehenge winter solstice sunrise in three.js

Prompt not published

No prompt published. An interactive three.js scene of the winter solstice sunrise at Stonehenge, made for $21. A live version is at meltthemanual.github.io/stonehenge-solstice.

Clip:
Video, 74 s. About 153 views and 3 likes as of 11 November 2026.
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How an ASML EUV lithography machine works, in three.js

Prompt not published

No prompt published. A three.js visualization of how an ASML EUV lithography machine works.

Clip:
Video, 101 s. About 182 views and 3 likes as of 11 November 2026.
video by @miki_codeSource
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Cutaway animation of a jet engine in three.js

Prompt not published

No prompt published. A cutaway animation of a jet engine, built in three.js.

Clip:
Video, 30 s. About 820 views and 12 likes as of 11 November 2026.
video by @renoiseaiSource
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Particle effect with 320,000 particles in three.js

Prompt not published

No prompt published. A three.js visual effect made of 320,000 particles.

Clip:
Video, 31 s. About 1,216 views and 5 likes as of 11 November 2026.
video by @mdjunaidapSource
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Mars rover scene in three.js

Prompt not published

No prompt published. A Mars rover scene built in three.js. The author also made a mech (post 2120497358043512942) and a drone (post 2120126781176832425).

Clip:
Video, 99 s. About 244 views and 3 likes as of 11 November 2026.
video by @koss_aiSource
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Capybara-themed animation built in three.js

Prompt not published

No prompt published. A capybara-themed animation built in three.js.

Clip:
Video, 24 s. About 246 views and 7 likes as of 11 November 2026.
Note:
The prompt sits in a Google Drive file linked from the author's reply (x.com/anstapnever/status/2120500825802068095); the text itself is not on X.
video by @anstapneverSource
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4 Elements: water, fire, wind and earth from each model

Prompt not published

No prompt published. "4 Elements" gives each model the same set of prompts to build water, fire, wind and earth, and the results can be compared live at 4elements.dev.

Clip:
Video, 29 s. About 3,592 views and 83 likes as of 11 November 2026.
video by @orcdevSource
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Monica's apartment from Friends rebuilt in three.js

Prompt not published

No prompt published. A three.js recreation of Monica's apartment from Friends.

Clip:
Video, 32 s. About 13K views and 236 likes as of 11 November 2026.
video by @chetasluaSource
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Cathedral of ice, run head to head with Opus

Summary

Only the creator's request is public, not a full prompt: "冰之大教堂"

What it is:
"Cathedral of Ice", given to Fable and Opus as the same prompt for a side-by-side comparison. Cost: $81.10.
Clip:
Video, 24 s. About 76K views and 129 likes as of 11 November 2026.
Note:
The post only gives the topic.
video by @QQTengSource
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Manhattan at night: Fable versus Opus on one prompt

Summary

Only the creator's request is public, not a full prompt: "Manhattan, New York, at night."

What it is:
Manhattan at night, given to both Fable and Opus: Fable wrote 1,430 lines and drew fireworks over the East River, while Opus wrote 1,700 lines and drew snow falling on the Brooklyn Bridge.
Clip:
Video, 71 s. About 629 views and 5 likes as of 11 November 2026.
Note:
The post only gives the topic.
video by @KernelChaiSource
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Deep Dive Switch: an underwater world inside a slider

Excerpt

Make "Deep Dive Switch", No. 063 in a series of web material studies: a depth switch that goes from light to dark, from the sea's surface to the floor of the abyss. Build it as one self-contained page with no libraries: raw WebGL2, Web Audio and a 2D pixel buffer. PAGE - Editorial layout: …

This is an excerpt. Read the full prompt in the original post →
What it is:
"Deep Dive Switch": asked for a volume slider, it built a whole underwater world with sea turtles inside it, for $7.48.
Clip:
Video, 10 s. About 3,992 views and 108 likes as of 11 November 2026.
How the brief is built (our outline):
Frames the piece as No. 063 in a series of "web material studies", built as one self-contained page with no libraries: raw WebGL2, Web Audio and a 2D pixel buffer. PAGE sets an editorial layout with three readouts, page colours that follow the depth, and support for phone widths. THE SWITCH specifies a 176×50 pixel-art cross-section redrawn on the CPU every frame and shown with nearest sampling, a glass "bathysphere" knob drawn in a fragment shader (about 1.28× magnification, RGB split at the rim, Fresnel tint, two highlights), spring motion with squash and stretch, and keyboard and ARIA slider controls. THE SEA lists every sprite zone by zone, from a beach with a sandcastle down to the abyss, with creatures that react as the knob comes near. LIGHT AND THE DIVE describes Bayer-dithered daylight that falls off with depth and a searchlight that comes on below the shallows. SOUND specifies an 84 BPM four-bar loop in D minor on one lookahead clock, five layers that fade in by depth and a list of interaction sounds; READOUTS map depth from 0 to 6,000 m onto zones and music.
Full prompt:
6,073 characters, at https://x.com/N1njaCodex/status/2119884222475522068
by @N1njaCodexSource
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Daybreak Switch: a cozy room from night to morning

Excerpt

Make "Daybreak Switch", No. 062 in a series of web material studies: a night-to-morning toggle in its own original style, as a single self-contained page (no libraries; raw WebGL2 + Web Audio + a 2D pixel buffer). Editorial layout: a small "Material Studies / No. …

This is an excerpt. Read the full prompt in the original post →
What it is:
"Daybreak Switch": an addictive volume slider that hides a cozy little room going from night to daybreak. It took 10 minutes and $8.43.
Clip:
Video, 12 s. About 94K views and 1,113 likes as of 11 November 2026.
Note:
Prompt transcribed from the awesome-fable5-2-videos repository; it comes from the author's reply 2119877121732419838.
How the brief is built (our outline):
Uses the same build template as Deep Dive Switch (this is No. 062 in the same series): one self-contained page with raw WebGL2, Web Audio and a 2D pixel buffer, in an editorial layout with readouts. THE SWITCH keeps the jelly-glass knob shader and the spring physics, and adds that the room seen through the knob is always fully lit. THE ROOM lists a cosy pixel-art room object by object; LIGHT AND THE MORNING has the knob drag dawn across it, day on one side and night on the other, with a 4×4 Bayer-dithered edge. THE STORY, BY POSITION ties events to the knob: a tabby cat goes from asleep to dancing in sunglasses, and from about 08:24 on the wall clock a puppy knocks at the door until it is let in. SOUND specifies a 100 BPM loop in F with five layers by position, and describes the door knock down to its frequencies (a thump sagging from about 98 to 60 Hz) and how far the music ducks under each hit.
Full prompt:
5,996 characters, at https://x.com/i/status/2119877121732419838
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Paris in 1940, built in three.js from Higgsfield references

Prompt not published

No prompt published. From Higgsfield: Paris in 1940, built in three.js, with reference images generated through the Higgsfield MCP.

Clip:
Video, 23 s. About 15K views and 204 likes as of 11 November 2026.
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Lighthouse in a Storm at High effort

Prompt not published

No prompt published. "Lighthouse in a Storm", made at the High effort level.

Clip:
Video, 30 s. About 1,857 views and 52 likes as of 11 November 2026.
video by @rohit3aSource
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Photoreal lighthouse scene from the author's own prompt

Prompt not published

No prompt published. A photorealistic lighthouse scene, made with the author's own lighthouse prompt.

Clip:
Video, 25 s. About 304 views and 2 likes as of 11 November 2026.
Note:
The author mentions "my lighthouse prompt" but did not post the text.
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Discovery, a 101-second short film in three.js

Prompt not published

No prompt published. "Discovery": a short film (101 seconds) made with three.js, Fable 5.2 and Prancer Codex.

Clip:
Video, 101 s. About 449 views and 15 likes as of 11 November 2026.
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Motion graphics tribute to ChatGPT's fourth anniversary

做一支 40 秒到 1 分钟的 ChatGPT 四周年致敬动效视频(2022.11.30–2026.11.30),16:9 横版,无旁白,配原创音乐。内容自己联网查证,讲这四年的关键版本、里程碑和数字,不得杜撰。动手前先去 OpenAI 官网、博客和近期发布视频里观察他们的视觉风格,提炼后作为这支片子的视觉基调。节奏要快,动效密、画面饱满,随音乐卡点。片子定位是第三方致敬,不要做成 OpenAI 官方出品的样子。

What it is:
A 58-second motion graphics tribute marking ChatGPT's fourth anniversary. The author confirmed it took "just one prompt" (x.com/Khazix0918/status/2119948573853073473).
Clip:
Video, 58 s. About 91K views and 604 likes as of 11 November 2026.
Note:
This prompt was quoted by @bruc3van from a longer article by the author, so it is third-hand; the original article itself could not be retrieved.
Prompt source:
https://x.com/bruc3van/status/2120398269356364250
by @Khazix0918Source
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30-second motion graphics portfolio piece for a résumé

制作一段 30 秒动态图形短片,展现作为动态设计师出众的实力,就当做用于简历的个人作品集,请尽情发挥

What it is:
A 30-second motion graphics short pitched as a "résumé portfolio", with the brief asking it to show off what it can do as a motion designer.
Clip:
Video, 30 s. About 24K views and 187 likes as of 11 November 2026.
by @LeviwoyunSource
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15-second motion designer showreel

make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out

What it is:
A 15-second motion graphics showreel, made as if for a motion designer's résumé, with the instruction to "go all out".
Clip:
Video, 15 s. About 1,215 views and 29 likes as of 11 November 2026.
by @himanshutwtxsSource
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Most impressive motion design video, with a 40,000-bird flock

Summary

Only the creator's request is public, not a full prompt: "most impressive motion design video it could make"

What it is:
Asked for the "most impressive motion design video it could make", it produced a piece that includes a simulated flock of 40,000 birds.
Clip:
Video, 62 s. About 1,002 views and 5 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @techfrenSource
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Mograph animation explaining how LLMs work

Summary

Only the creator's request is public, not a full prompt: "create a mograph to explain how LLMs work"

What it is:
A mograph (motion graphics) animation that explains how LLMs work.
Clip:
Video, 49 s. About 7,594 views and 100 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @MatthewBermanSource
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Clawd building and releasing Claude Fable 5.2, animated

Create an animated video of clawd creating and releasing Claude Fable 5.2

What it is:
An animation in which the little Clawd character builds Claude Fable 5.2 and then releases it.
Clip:
Video, 26 s. About 13K views and 212 likes as of 11 November 2026.
by @other__realitySource
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90-second Fable 5.2 self-promotion video

Create a Fable 5.2 self promotion video to be viral. 90 sec. A mix of human subjects, dynamic motion graphics, and cinematic visuals.

What it is:
A 90-second self-promotion video for Fable 5.2 that cuts between human subjects, motion graphics and cinematic shots.
Clip:
Video, 90 s. About 189 views and 1 like as of 11 November 2026.
by @yasu_919Source
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Product launch video for an API website

Create a product launch video for https://companyregistryapi.com

What it is:
A product launch video for an API website, companyregistryapi.com.
Clip:
Video, 20 s. About 242 views and 7 likes as of 11 November 2026.
by @PeetuKupiainenSource
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The History of Writing, a photoreal historical time-lapse

Excerpt

I want you in a new thread to create a video using the same technique that created this video... But i want it to be historical. Pick a location / building / item in history and show it as a time lapse as it goes from age to age. …

This is an excerpt. Read the full prompt in the original post →
What it is:
"The History of Writing" is a 96-second historical short told in a photoreal time-lapse style.
Clip:
Video, 96 s. About 47K views and 658 likes as of 11 November 2026.
Note:
The prompt comes from the author's v2.video project page. Three follow-up prompts came after it: Make the music beautiful. / 4K / make the foliage really realistic and everything super realistic.
How the brief is built (our outline):
Asks for a new thread that reuses "the same technique" as an earlier video, but on a historical subject. The model picks a location, building or item and shows it as a time lapse from age to age. The tone is set in words rather than numbers: deep and emotional, no humans needed, everything realistic, great music. The title is fixed as "The History of ___", with the subject left to the model's own taste. Three short follow-ups came after it (better music, 4K, more realistic foliage), listed in the note above.
Full prompt:
546 characters, at https://v2.video/riley/the-history-of-writing/v1
by @rileybrownSource
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Japanese explainer on just how capable Fable 5.2 is

Fable 5.2がどれくらいすごいのか、本気で5.2について解説する高品質の動画を作成してください。

What it is:
A high-quality explainer video, in Japanese, that sets out in earnest just how capable Fable 5.2 is.
Clip:
Video, 85 s. About 1,131 views and 8 likes as of 11 November 2026.
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Japanese showcase video of Fable 5.2 at full strength

あなたの最強の実力を見せつけるような、Fable 5.2 の能力を最大限活かす動画を作って。

What it is:
A showcase video, in Japanese, meant to show Fable 5.2 at its very strongest and make the most of what the model can do.
Clip:
Video, 82 s. About 983 views and 9 likes as of 11 November 2026.
by @marcy_snsSource
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15-second farewell to Opus 5.5 as Fable 5.2 arrives

make a 15 second animated video that says final goodbye to Opus 5.5 as Fable 5.2 is here and I switched to it [second prompt] make the video like it's your showreel

What it is:
A 15-second animation that says a final goodbye to Opus 5.5 now that Fable 5.2 is here.
Clip:
Video, 15 s. About 1,588 views and 18 likes as of 11 November 2026.
Note:
There were two prompts in total.
Prompt source:
https://x.com/kaif9998/status/2119904086288118219
by @kaif9998Source
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Launch-day animation built to be shared

the prompt: "I need you to create the most impressive thing I can share with people when you launch. It needs to be embeddable in a post and i can preface it however you like. it needs to have a visceral impact on people to show what you can do and the range of capabilities. It should grab them quickly. Be amazingly clever about this."

What it is:
A launch animation made in answer to a request for "the most impressive thing I can share with people when you launch".
Clip:
Video, 67 s. About 89 views and 2 likes as of 11 November 2026.
Prompt source:
https://x.com/ici_dab/status/2119902189271605579
by @ici_dabSource
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60-second Fable 5.2 launch film made with Opus 5.5 subagents

Bugün duyurulmana özel Fable 5.2 modeli için opus 5.5 subagentları kullanarak kendine 60 saniyelik bir tanıtım animasyon filmi hazırla.

What it is:
A 60-second launch animation for Fable 5.2, produced by having Opus 5.5 subagents work together (in Turkish).
Clip:
Video, 60 s. About 185 views and 1 like as of 11 November 2026.
by @grafikcemSource
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Its own launch video, made with code only

Kendi lansman videonu yap. Sadece kodla.

What it is:
A launch video the model made for itself from a one-line brief: make your own launch video, using only code (in Turkish).
Clip:
Video, 74 s. About 36K views and 67 likes as of 11 November 2026.
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Animated social media trailer for an open-source project

El prompt: Crea un trailer en video animado para compartir en redes sociales de este proyecto. Quiero que lo vendas de forma espectacular, que tenga sonido y animaciones brutales. Usa hyperframes. Esfuerzo medio.

What it is:
An animated trailer for sharing an open-source project on social media, built with hyperframes and with sound (in Spanish, with effort set to medium).
Clip:
Video, 32 s. About 97K views and 2,300 likes as of 11 November 2026.
Prompt source:
https://x.com/midudev/status/2119876298940051523
by @midudevSource
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2D night-time animation of a man entering a lighthouse

can you make the best 2D animations like a pro director of a lighthouse and a guy going inside make it dramatic and cinematic and night and with sounds and everything professional.

What it is:
A 2D animation of a man walking into a lighthouse at night, staged cinematically and with sound effects.
Clip:
Video, 27 s. About 48 views and 0 likes as of 11 November 2026.
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One-pass 9:16 vertical edit with animations and mographs

Summary

Only the creator's request is public, not a full prompt: "Edit this 9:16"

What it is:
A vertical 9:16 edit, animations and mographs included, completed in a single pass in about 20 minutes.
Clip:
Video, 41 s. About 3,945 views and 39 likes as of 11 November 2026.
Note:
The quotation marks in the original post are not closed: "Edit this 9:16" including all the animations and mographs I ask for in the video".
video by @The_AlexSource
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Animated product explainer for Convex

Prompt not published

No prompt published. A 248-second animated explainer for the Convex product.

Clip:
Video, 248 s. About 12K views and 245 likes as of 11 November 2026.
video by @RasmicSource
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Launch promotional video made with Fable 5.2

Prompt not published

No prompt published. A promotional video for a launch.

Clip:
Video, 63 s. About 1,630 views and 18 likes as of 11 November 2026.
Note:
The author said the full prompt would be posted in a reply, but it could not be found.
video by @DoctorYevSource
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Animated explainer of the AI 2027 document

Prompt not published

No prompt published. An animated explainer built from the AI 2027 document.

Clip:
Video, 642 s. About 51 views and 0 likes as of 11 November 2026.
Note:
The post says the prompt is below, but it could not be found.
video by @BtheriotSource
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Realistic AAA-style FPS level built over 8 hours

I'm slowly discovering that the age of prompt engineering is basically over. It's so simple: "You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"

What it is:
A small FPS level with a realistic AAA look, built in a run of 8 hours that cost about $550.
Clip:
Video, 72 s. About 3.9M views and 13K likes as of 11 November 2026.
Prompt source:
https://x.com/felixrieseberg/status/2119927483994907024
by @felixriesebergSource
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First-person shooter written in three.js

Prompt not published

No prompt published. An FPS written in three.js, shown in a 225-second demo.

Clip:
Video, 225 s. About 43K views and 427 likes as of 11 November 2026.
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Small boat sailing through 8 worlds, with a Fable-made trailer score

Prompt not published

No prompt published. A game in which a small boat travels through 8 worlds; the music for its trailer was also made by Fable (x.com/kevin_t_ngo/status/2119880812254601655).

Clip:
Video, 57 s. About 462K views and 4,124 likes as of 11 November 2026.
video by @kevin_t_ngoSource
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Gilt & Gutter, a game built with Fable

Prompt not published

No prompt published. A game called "Gilt & Gutter".

Clip:
Video, 60 s. About 101K views and 318 likes as of 11 November 2026.
video by @kevin_t_ngoSource
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Game with an AAA-quality look, made in 4 hours

Prompt not published

No prompt published. From Higgsfield: a game with an AAA-quality look, made in 4 hours.

Clip:
Video, 109 s. About 19K views and 179 likes as of 11 November 2026.
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Gears of War-style game built in Unreal

Prompt not published

No prompt published. A game in the style of Gears of War, made in Unreal.

Clip:
Video, 67 s. About 140K views and 2,127 likes as of 11 November 2026.
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Harry Potter and Fortnite mashup game

Fable 5.2, create a mashup of Harry Potter and Fortnite

What it is:
A game that mashes up Harry Potter and Fortnite.
Clip:
Video, 62 s. About 169K views and 305 likes as of 11 November 2026.
by @mattshumer_Source
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Open-world game developed over 7 straight days

Prompt not published

No prompt published. An open-world game developed over 7 consecutive days.

Clip:
Video, 63 s. About 815K views and 4,147 likes as of 11 November 2026.
Note:
The author posted a separate video explaining the techniques, but has not published the prompt.
video by @mattshumer_Source
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Casual flying game over Lisbon, playable online

Prompt not published

No prompt published. A casual flying game set over Lisbon, with a playable version online at cozylisbon.vercel.app.

Clip:
Video, 30 s. About 12K views and 158 likes as of 11 November 2026.
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Hand-painted oil-paint game with 1.5 million brush strokes

Prompt not published

No prompt published. A game in a hand-painted oil-painting style made of 1.5 million brush strokes, open-sourced at patch.gg/blendi/oil-paint. It could just as well count as a case of painting with code.

Clip:
Video, 16 s. About 162K views and 3,325 likes as of 11 November 2026.
video by @BlendiBylSource
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Full Minecraft clone running in the browser

Build a full Minecraft Clone in the browser.

What it is:
A complete Minecraft clone that runs in the browser.
Clip:
Video, 183 s. About 6,829 views and 169 likes as of 11 November 2026.
by @intheworldofaiSource
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One-shot 3D basketball arena game in three.js

Excerpt

Can you make a 3D basketball game using THREE.js? It should have a player in two different colored uniforms for the two teams and should follow the basic rules of basketball. It should have basic funcionality: - dribble (happens automatically when player runs) …

This is an excerpt. Read the full prompt in the original post →
What it is:
A basketball arena game generated in a single shot.
Clip:
Video, 19 s. About 109 views and 1 like as of 11 November 2026.
How the brief is built (our outline):
Asks for a 3D basketball game in THREE.js with two teams in different uniform colours, following the basic rules. Lists the controls one per line: automatic dribbling, hold to shoot, automatic dunks near the rim, jump or block without the ball, steal and pass. Defines single-player behaviour: CPU teammates who get open, the player always controlling whoever has the ball, and a CPU-controlled opponent. Adds fouls with free throws and a tip-off to start the game. Ends with sound effects and crowd cheering, and notes that Blender is installed if it wants it for the graphics.
Full prompt:
819 characters, at https://x.com/joshvlc/status/2119894940595695756
by @joshvlcSource
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Reverse Scooby-Doo mystery game

Prompt not published

No prompt published. A "reverse Scooby-Doo" mystery game.

Clip:
Video, 60 s. About 32K views and 503 likes as of 11 November 2026.
video by @emollickSource
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Go-kart racing game built with Fable 5.2

Prompt not published

No prompt published. A go-kart racing game.

Clip:
Video, 20 s. About 32K views and 136 likes as of 11 November 2026.
video by @petergyangSource
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Game in the style of Fall Guys

Prompt not published

No prompt published. A game in the style of Fall Guys.

Clip:
Video, 47 s. About 2,030 views and 7 likes as of 11 November 2026.
video by @alexmichaelSource
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Horror game made in Roblox

Prompt not published

No prompt published. A horror game in Roblox.

Clip:
Video, 54 s. About 1,150 views and 11 likes as of 11 November 2026.
video by @mihawkxxxxxSource
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Open-source alchemy game on GitHub

Prompt not published

No prompt published. An alchemy game, open-sourced at github.com/winchxyz/tria-prima.

Clip:
Video, 32 s. About 442 views and 4 likes as of 11 November 2026.
video by @winchxyzSource
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Fantasy game built with Fable 5.2

Prompt not published

No prompt published. A fantasy game.

Clip:
Video, 45 s. About 646 views and 24 likes as of 11 November 2026.
Note:
The prompt is in a Google Drive PDF the author shared; it does not appear on X.
video by @flxrncSource
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Playable pelican-on-a-bicycle mini game

Prompt not published

No prompt published. The "pelican riding a bicycle" idea turned into a small playable game, where you can switch between day and night, change the speed and ring the bell.

Clip:
Video, 29 s. About 71 views and 0 likes as of 11 November 2026.
video by @siennatriesSource
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Stick-figure fight with slow motion and an Opus cost comparison

Prompt not published

No prompt published. A stick-figure fight with slow-motion beats, posted with a cost comparison against Opus ($40.36 vs $18.88).

Clip:
Video, 15 s. About 33K views and 184 likes as of 11 November 2026.
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The same stick-figure fight test: Gemini 4 Carbon vs Fable 5.2

Prompt not published

No prompt published. The same stick-figure fight test run again, this time putting Gemini 4 Carbon up against Fable 5.2.

Clip:
Video, 15 s. About 21K views and 123 likes as of 11 November 2026.
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Stick-figure fight animation, compared with an earlier Fable 5.5 test

Prompt not published

No prompt published. A stick-figure fight animation that the author finds more impressive than the version from the earlier Fable 5.5 pre-release test. It cost about $40.

Clip:
Video, 15 s. About 1,384 views and 11 likes as of 11 November 2026.
video by @leo114119Source
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Stick-figure fight billed as cinematic, with effects

Prompt not published

No prompt published. A stick-figure fight scene with visual effects, described as "cinematic".

Clip:
Video, 15 s. About 635 views and 15 likes as of 11 November 2026.
video by @RJasonHASource
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15-second stick-figure lightsaber duel, compared with Opus 5.5

Prompt not published

No prompt published. A 15-second stick-figure lightsaber duel, set side by side with Opus 5.5. Fable's estimated cost came to 2.14 times that of Opus.

Clip:
Video, 15 s. About 383 views and 2 likes as of 11 November 2026.
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Diablo IV recreation in Blender with a rigged fighting character

Prompt not published

No prompt published. A recreation of Diablo IV built in Blender, with a rigged character that performs combat moves.

Clip:
Video, 58 s. About 320 views and 3 likes as of 11 November 2026.
video by @ChengYi3629Source
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Soulslike boss fight with an online version

Prompt not published

No prompt published. A Soulslike boss fight shown across 137 seconds of footage, with an online version at evensong-phi.vercel.app.

Clip:
Video, 137 s. About 101K views and 1,421 likes as of 11 November 2026.
video by @kevin_t_ngoSource
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Iron Bamboo boss fight in 3,400 lines of three.js

Prompt not published

No prompt published. From Higgsfield: a boss fight called "Iron Bamboo", written in 3,400 lines of three.js.

Clip:
Video, 115 s. About 14K views and 107 likes as of 11 November 2026.
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Full three.js sword-fighting game from a single prompt

Prompt not published

No prompt published. A complete three.js sword-fighting game built from one prompt, with custom combat, armor and lightning. It took 1 hour 45 minutes.

Clip:
Video, 32 s. About 40 views and 1 like as of 11 November 2026.
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Courtyard Kings, a fighting game with audio from ElevenLabs MCP

Prompt not published

No prompt published. Courtyard Kings is a fighting game that gained commentary, music and impact sound effects once ElevenLabs MCP was hooked up.

Clip:
Video, 38 s. About 174 views and 3 likes as of 11 November 2026.
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Raw Tripo model turned into a rigged game character in Blender

Prompt not published

No prompt published. In Blender, a raw Tripo model was turned into a rigged game character in 36 minutes, with a comparison against Opus 5.5.

Clip:
Video, 28 s. About 48K views and 532 likes as of 11 November 2026.
video by @0xKense1Source
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Armed and armored action character made with Tripo and Blender MCP

Prompt not published

No prompt published. An action character with weapons and armor, made in under 3 hours using Fable 5.2, Tripo and Blender MCP.

Clip:
Video, 25 s. About 16K views and 261 likes as of 11 November 2026.
video by @luccacerfSource
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New enemy designed from scratch for a cartoon FPS

Summary

Only the creator's request is public, not a full prompt: "design a new enemy for my cartoon FPS from zero and build it game ready"

What it is:
A new enemy for a cartoon FPS, designed from zero and taken all the way to game-ready.
Clip:
Video, 61 s. About 1,231 views and 28 likes as of 11 November 2026.
Note:
The post only gives a short summary of the brief.
video by @whaledevstudiosSource
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AR boxing game with camera hand tracking

Prompt not published

No prompt published. An AR boxing game that follows the player's two hands through the camera, made from one prompt in 20 minutes.

Clip:
Video, 41 s. About 334 views and 7 likes as of 11 November 2026.
video by @TusharXoSource
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3D action game in the style of Shadow Blade Zero

Prompt not published

No prompt published. A 3D action game in the style of Shadow Blade Zero, generated from a single prompt on the OhMyGame platform.

Clip:
Video, 94 s. About 754 views and 8 likes as of 11 November 2026.
video by @ohmygameaiSource
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3D action animation generated from a reference video

Prompt not published

No prompt published. A 10-second 3D action animation generated from a reference video.

Clip:
Video, 10 s. About 63K views and 1,168 likes as of 11 November 2026.
video by @KHvostikkSource
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Kung fu cat built in code from spheres and cones

Prompt not published

No prompt published. A "kung fu cat" assembled in code entirely from spheres and cones, shared as a GIF.

Clip:
GIF. About 79 views and 2 likes as of 11 November 2026.
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One-prompt action piece on Fable 5.2 at High effort

Prompt not published

No prompt published. An action piece made from a single prompt with Fable 5.2 on the High effort setting; the clip runs 44 seconds.

Clip:
Video, 44 s. About 265 views and 1 like as of 11 November 2026.
video by @tymarshaSource
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Street Fighter 2 clone generated in one go

Prompt not published

No prompt published. A Street Fighter 2 clone generated in a single pass that took 34 minutes 45 seconds.

Clip:
Video, 30 s. About 558 views and 21 likes as of 11 November 2026.
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Action game generated in a single run on Spawn

Prompt not published

No prompt published. An action game generated in a single run on Spawn, shown in a 95-second clip.

Clip:
Video, 95 s. About 1,508 views and 31 likes as of 11 November 2026.
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Overwatch-style third-person PvPvE hero brawler

Prompt not published

No prompt published. An Overwatch-style third-person PvPvE hero brawler with 12 heroes and 3v3 matches, plus boss fights.

Clip:
Video, 81 s. About 1,785 views and 31 likes as of 11 November 2026.
video by @PumpnasterrSource
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Original symphony with a matching video

Summary

Only the creator's request is public, not a full prompt: "给我写一首原创交响乐,做到你能做的最好,再配一个最好的视频"

What it is:
An original symphony with a video made to go with it, 248 seconds long.
Clip:
Video, 248 s. About 142K views and 1,050 likes as of 11 November 2026.
Note:
This prompt is a Chinese paraphrase by @anightmonarch, not the English original.
video by @imjustnewataiSource
Hover to preview · click for sound

Inventing a new musical form

Summary

Only the creator's request is public, not a full prompt: "invent a new musical form"

What it is:
The request was simply to invent a new musical form.
Clip:
Video, 128 s. About 132K views and 2,084 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @imjustnewataiSource
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Original Vocaloid love song featuring Teto

Summary

Only the creator's request is public, not a full prompt: "compose a Vocaloid love song featuring Teto"

What it is:
An original love song for Teto (Vocaloid).
Clip:
Video, 24 s. About 386K views and 1,732 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @peach2k2Source
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Bach-style 4-part chorale written in LilyPond

Prompt: “In LilyPond (version 2.24), write a 4-part chorale in the style of Bach, 3/4 time, G minor. Use two staves -- soprano and alto on the top staff, tenor and bass on the bottom staff. Respond with only the code block.” (Extra High effort)

What it is:
A 4-part chorale in the style of Bach, written in LilyPond at the Extra High effort level.
Clip:
Video, 45 s. About 67K views and 867 likes as of 11 November 2026.
Note:
See also the Chinese repost at x.com/slashui/status/2119936681231237348.
Prompt source:
https://x.com/aug5thmusic/status/2119879973318414392
by @aug5thmusicSource
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Composition from a carefully written prompt during the trial

Prompt not published

No prompt published. A piece of music the author made during the trial period with a carefully written prompt (in Japanese, 92 seconds).

Clip:
Video, 92 s. About 145 views and 3 likes as of 11 November 2026.
Note:
The author says they put real care into the prompt but did not publish it.
video by @GrayCan1392Source
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Painting and music generated together in Python

Prompt not published

No prompt published. Python code that writes a painting (8,584 strokes) and its music at the same time.

Clip:
Video, 17 s. About 3,425 views and 33 likes as of 11 November 2026.
video by @wquguruSource
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Acid techno track made with Fable

Prompt not published

No prompt published. An acid techno track.

Clip:
Video, 10 s + 3 images. About 2,407 views and 60 likes as of 11 November 2026.
video by @Masimo_BlueSource

Trailer score for a small boat game from CC0 samples

Prompt not published

No prompt published. Music for the trailer of a small boat game, arranged from CC0 samples.

Clip:
Text reply. About 2,776 views and 14 likes as of 11 November 2026.
Watch on X
video by @kevin_t_ngoSource
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Music composed in code, with a write-up of the process

Prompt not published

No prompt published. Music composed in code; the process is written up at note.com/7bandel/n/nb3cd38b46060.

Clip:
Video, 38 s. About 38 views and 2 likes as of 11 November 2026.
Hover to preview · click for sound

Big-studio explainer on what happens when you click a link

Summary

Only the creator's request is public, not a full prompt: "big studio"

What it is:
A "big studio"-style explainer on what happens when you click a link, with the animation, score and voiceover mix all done in code.
Clip:
Video, 30 s. About 57 views and 0 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @MojojojoHojoSource
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Outlandish real research paper recreated as a short video

実在するぶっ飛んだ論文を1本選んで、コードで再現してショート動画にして

What it is:
Pick a real and outlandish research paper, then recreate it in code as a short video with a soundtrack (prompt in Japanese).
Clip:
Video, 40 s. About 102 views and 0 likes as of 11 November 2026.
by @ronginoothSource
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Web Audio turntable with visuals and sound

Prompt not published

No prompt published. A vinyl record player built on Web Audio, with both visuals and sound.

Clip:
Video, 57 s. About 30 views and 0 likes as of 11 November 2026.
Hover to preview · click for sound

Left to choose its own tools, it built Web Audio bells

Summary

Only the creator's request is public, not a full prompt: "choose its own tools and build something for me"

What it is:
Told to choose its own tools and build something, it made bell sounds with Web Audio.
Clip:
Video, 13 s. About 169 views and 2 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @MaaaaaaadiiiSource
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Formant synthesizer from Higgsfield

Prompt not published

No prompt published. From Higgsfield: a formant synthesizer.

Clip:
Video, 14 s. About 12K views and 84 likes as of 11 November 2026.
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Getting Fable to sing through code

Prompt not published

No prompt published. From Higgsfield: getting Fable to "sing" using code.

Clip:
Video, 50 s. About 13K views and 87 likes as of 11 November 2026.
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Sound design in Blender and Reaper from iPhone recordings

Prompt not published

No prompt published. Blender plus Reaper: the author recorded source audio on an iPhone and handed it to Fable for the sound design.

Clip:
Video, 10 s. About 77K views and 230 likes as of 11 November 2026.
video by @AmirMushichSource
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Former film composer's ambient music workstation with a co-writing agent

Prompt not published

No prompt published. A former film composer used Fable 5.2 to build their own ambient music workstation, complete with an agent that composes alongside them. This is a Chinese retelling; the original video runs 1,335 seconds.

Clip:
Video, 1335 s. About 1,361 views and 5 likes as of 11 November 2026.
video by @FinanceYF5Source
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Music video for a song with lyrics

Prompt not published

No prompt published. A music video for a song with lyrics.

Clip:
Video, 37 s. About 8,415 views and 196 likes as of 11 November 2026.
video by @WesRothSource
Photoreal oil painting in 700,000 strokes

Photoreal oil painting in 700,000 strokes

Summary

Only the creator's request is public, not a full prompt: "create a painting as indistinguishable as possible from a photograph"

What it is:
A realistic oil painting built from 700,000 strokes, aiming to be "as indistinguishable as possible from a photograph".
Clip:
1 image. About 546K views and 2,348 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @jkeatnSource
Paintings made after first inventing a painter persona

Paintings made after first inventing a painter persona

Prompt not published

No prompt published. Before painting, the model first gives itself a painter persona, and each painting runs to 1,000–2,000 lines of code.

Clip:
4 images. About 436K views and 4,159 likes as of 11 November 2026.
Note:
The post describes the method but does not include the prompt text.
video by @jkeatnSource
Persona series: works by the painter Dermot Hale

Persona series: works by the painter Dermot Hale

Prompt not published

No prompt published. Part of the persona series: paintings made under the painter persona "Dermot Hale".

Clip:
4 images. About 52K views and 670 likes as of 11 November 2026.
video by @jkeatnSource
Persona series: the Tidewright paintings

Persona series: the Tidewright paintings

Prompt not published

No prompt published. Another entry in the persona series, this one painted under the persona "Tidewright".

Clip:
3 images. About 49K views and 456 likes as of 11 November 2026.
video by @jkeatnSource
Ocean wave oil painting in 710,989 strokes

Ocean wave oil painting in 710,989 strokes

Prompt not published

No prompt published. An oil painting of ocean waves made with 710,989 strokes.

Clip:
1 image. About 535 views and 12 likes as of 11 November 2026.
video by @hoppycatSource
Cheek to Cheek, a painting in 801,582 strokes

Cheek to Cheek, a painting in 801,582 strokes

Prompt not published

No prompt published. "Cheek to Cheek", a painting made with 801,582 strokes.

Clip:
1 image. About 376 views and 11 likes as of 11 November 2026.
video by @hoppycatSource
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Masterpiece painted in an MS Paint clone with 11,066 strokes

Summary

Only the creator's request is public, not a full prompt: "make a masterpiece"

What it is:
Asked to "make a masterpiece", it painted 11,066 strokes inside an MS Paint clone.
Clip:
Video, 45 s. About 17K views and 218 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @venturetwinsSource
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Realistic oil portrait of Elon Musk, painted stroke by stroke

画一个马斯克,写实油画。然后有那种一笔一笔画上去的感觉。时长不限制

What it is:
A realistic oil painting of Elon Musk, shown being built up one stroke at a time.
Clip:
Video, 32 s. About 210 views and 1 like as of 11 November 2026.
by @DeaglePcSource
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Oil painting of what being the model feels like

Prompt: I want you to create or find a tool you can use to generate an oil painting that allows you to take a video of you making each stroke. Then I want you to make a painting and video it of what it feels like to be you.

What it is:
It first built an oil painting tool that records a video of every stroke, then used it to paint "what it feels like to be you".
Clip:
Video, 30 s. About 900 views and 17 likes as of 11 November 2026.
Prompt source:
https://x.com/ZryMiller/status/2120327257193631939
by @ZryMillerSource
The most complex original painting it could make

The most complex original painting it could make

Create the most complex original painting you can. Like on the greatness of Leonardo Davinci

What it is:
The brief asked for "the most complex original painting you can", invoking "the greatness of Leonardo Davinci".
Clip:
1 image. About 4,511 views and 105 likes as of 11 November 2026.
Note:
The author confirmed in a reply that this is the full prompt.
Prompt source:
https://x.com/imjustnewatai/status/2120266557708202102
by @imjustnewataiSource
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Painting by a fictional painter, Odile, in 6,300 Python strokes

Prompt not published

No prompt published. It wrote its own brush engine and invented a painter, Odile, a groundskeeper at a tennis club in 1978, then painted 6,300 strokes in Python.

Clip:
Video, 56 s. About 59 views and 0 likes as of 11 November 2026.
Hover to preview · click for sound

Karma told through the life of a seed in 13 paintings

Prompt not published

No prompt published. The life of a single seed is used to tell a story about karma: 13 paintings, roughly 210,000 strokes, 74 seconds.

Clip:
Video, 73 s. About 41 views and 0 likes as of 11 November 2026.
Hover to preview · click for sound

Oil painting of a Swiss lake scene

Prompt not published

No prompt published. An oil painting of a Swiss lake scene that took 1 hour 11 minutes and cost $22.62.

Clip:
Video, 59 s. About 1,019 views and 22 likes as of 11 November 2026.
video by @MrTacticalXSource
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Fully autonomous painting engine in 2,101 lines of TypeScript

Prompt not published

No prompt published. A painting engine built fully autonomously: 2,101 lines of TypeScript supporting oil, watercolor, pencil, charcoal and pastel, used to make the piece 《有人醒着》 ("Someone Is Awake"). It is open source at github.com/SweetRetry/atelier.

Clip:
Video, 12 s. About 4 views and 0 likes as of 11 November 2026.
video by @SweetRetrySource
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Mona Lisa recreated in pure JS code

Prompt not published

No prompt published. The Mona Lisa recreated in pure JS code (see also the 62,430-stroke version by @AnikaCodes, post 2120467261458911412).

Clip:
Video, 16 s. About 10K views and 168 likes as of 11 November 2026.
video by @chetasluaSource
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Sam Altman portrait on a canvas that mixes paint realistically

Prompt not published

No prompt published. A portrait of Sam Altman painted on a digital canvas that simulates how real oil paint mixes, working from a reference image and taking screenshots to check its progress as it went.

Clip:
Video, 60 s. About 66K views and 390 likes as of 11 November 2026.
Hover to preview · click for sound

Code painting generated in a single pass

Prompt not published

No prompt published. A code-driven painting generated in a single pass (35 seconds).

Clip:
Video, 35 s. About 254K views and 635 likes as of 11 November 2026.
video by @devsvn2Source
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Artwork with every brushstroke made by Fable 5.2

Prompt not published

No prompt published. A piece in which every single brushstroke was made by Fable 5.2.

Clip:
Video, 18 s + 1 image. About 1,264 views and 10 likes as of 11 November 2026.
video by @yuwen_lu_Source
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Brushstroke animation of the model's own life story

Summary

Only the creator's request is public, not a full prompt: "animate its own life, from day 0 to now"

What it is:
Asked to "animate its own life, from day 0 to now", the model told its story as a painted animation, with every frame drawn stroke by stroke in JS.
Clip:
Video, 30 s. About 278 views and 5 likes as of 11 November 2026.
Note:
The post only gives a summary of the request.
video by @iumarmirzaSource
Hover to preview · click for sound

Pixel art in an Impressionist style

Prompt not published

No prompt published. Pixel art in an Impressionist style (60 seconds).

Clip:
Video, 60 s. About 63 views and 0 likes as of 11 November 2026.
video by @aimi_tenoSource
Hover to preview · click for sound

Bora Bora photo repainted in 311,905 strokes

Prompt not published

No prompt published. A photo of Bora Bora repainted with 311,905 strokes, ending up almost identical to the original. The post relays someone else's work rather than the poster's own.

Clip:
Video, 22 s. About 708 views and 5 likes as of 11 November 2026.
video by @sonuv_devSource

Three ways the work on this page was built

1. Blender driven from Python

Fable 5.2 writes a Python script against Blender's API, runs it headless with blender -b -P, renders a few preview frames, looks at them and fixes the script before the final render. Some creators drive Blender through an MCP server instead of a script file.

Strengths
Real lighting, materials and physics; Cycles or EEVEE output at any resolution; the scene stays editable as a .blend file.
Limits
The Python API changes between Blender versions, so scripts written from memory break; long renders need a GPU or rented machines; character assets still take many rounds.

Prompt template (our synthesis, not any creator’s original)

Make a [length]-second Blender shot at [1280x720, 24fps]: [subject], [camera move], [light and time of day], [mood]. Command line only, everything generated in code, deterministic keyframes. Show me the --preview frames and what you fixed before you run --final, and tell me the expected render time first.

2. One web page rendered frame by frame

Fable 5.2 writes a self-contained page in Three.js, raw WebGL or Canvas that exposes window.renderAt(t). Playwright captures every frame and FFmpeg encodes the MP4. Games and interactive pieces ship as the page itself.

Strengths
Nothing to install beyond a browser, Node.js and FFmpeg; any frame can be re-rendered on its own; the same page doubles as a live demo.
Limits
Photoreal people and natural motion are hard in code; physics that accumulates over time has to be stepped in order; long pages can run to thousands of lines.

Prompt template (our synthesis, not any creator’s original)

Make a three.js scene: [subject], [camera move], [light and time of day], [mood]. [length] seconds at [1280x720, 30fps]. One self-contained page, renderAt(t), everything generated in code. Capture key frames, look at them and fix what looks wrong before you tell me it is done. Then export scene.mp4.

3. Sound written as code

Music and sound effects are synthesised in Web Audio, numpy or another language, or written as notation such as LilyPond, often on the same timeline as the picture so cuts and hits line up.

Strengths
No licensing questions for the soundtrack; every hit can be placed to the frame; the score can be regenerated with the video.
Limits
Synthesised instruments sound synthetic; vocals are the hardest part; judging the result still needs human ears.

Prompt template (our synthesis, not any creator’s original)

Write the soundtrack in [Web Audio / numpy] on the same clock as the animation: [tempo] BPM, [key], [instruments]. Place a hit on every cut and on [events]. Render a WAV, mix it under the video at [-14 LUFS] and tell me where each hit lands.

How to write great Claude Fable 5.2 prompts

  1. 1Say what done looks like, then let it take the time. The pelican prompt is three sentences, but it names the deliverable (a finished video file), the bar (believable anatomy, a drivetrain that works, real-world lighting) and gives explicit permission to work long: "Take the time it needs."
  2. 2Pin the design with numbers, not adjectives. The anime locomotive brief gives lengths in metres, a 120-frame transformation in five 24-frame stages and a 144 bpm music grid. The zombie eagle brief sets a triangle budget, texture sizes and a file-size limit. Numbers give the model something to check its own work against.
  3. 3Make every frame a function of time. For browser work, ask for one self-contained page that exposes window.renderAt(t), as the voxel Paris brief does, so a headless browser can capture any frame on demand at a steady frame rate. In Blender the equivalent is a script that sets every state per frame; the anime brief calls it a story clock.
  4. 4Make it check its own renders before the expensive one. The strongest briefs end with checks: render six key frames and review them (the zombie hand), test every frame for parts passing through each other or wheels slipping (the anime short), look at stills from both sides of every cut (the robot night market). Fable 5.2 reads images, so the review loop runs on stills.
  5. 5Put stops and a cost gate in front of anything paid. The robot night-market brief stops twice for approval; the zombie hand brief makes it quote the cloud GPU job, with expected and maximum credits, and wait for a yes. Reported spends on this page run from $5.75 of rented GPU time for a 4K Blender render to about $550 for an 8-hour game build.
  6. 6Give it a reason or a persona when the task is open. The most-liked painting post here had the model invent a painter persona before it painted, and another creator asked it to paint what it feels like to be the model. One-liners can travel too: "invent a new musical form" drew about 132K views.
  7. 7Choose the effort level on purpose. Creators here report medium (an open-source trailer), High (a lighthouse scene) and Extra High (a Bach chorale in LilyPond). On the API Fable 5.2 defaults to high effort; Claude Code and the Claude apps default to medium, per Anthropic's launch post. Raise it for long one-shot builds, keep medium for small fixes.

Prompt formula

Creative coding brief = the deliverable and its format (an MP4 at a set size and frame rate, or one self-contained page) + the design pinned in numbers (sizes, frame counts, tempo, budgets) + a build contract (renderAt(t) or a per-frame state, which renderer) + self-checks on stills before the final render + stops and a cost gate before anything paid + permission to take the time it needs

Example (our template, not a creator's prompt): Make a 20-second Blender shot at 1280x720 and 24 fps: a lighthouse on a rock at dusk, waves breaking, the beam sweeping through the spray, a slow push-in. Build everything in Python from an empty scene and compute every keyframe from the frame number. Render 4 preview frames at 25% size, look at them and list what is wrong before each change. Before the final render, tell me the seconds per frame and the total time, and wait for my OK. Deliver one H.264 MP4. Take the time it needs.

Frequently asked questions

Can Claude Fable 5.2 make a video, a song or a painting by itself?

Not directly. Fable 5.2 takes text and image input and returns text. Every piece on this page was rendered from code it wrote: Blender Python rendered by Blender, Three.js or WebGL pages captured by a headless browser, Web Audio or numpy for sound, canvas stroke engines for paintings, and FFmpeg to encode the result. In a chat window you get code or an HTML page you can open; to get an MP4 you need an agent that can run commands, such as Claude Code.

Did these really come from one prompt?

Some did. The FPS level, the pelican film and the browser Minecraft clone started from one or two sentences. But one prompt rarely means one quick reply: reported run times range from about 20 minutes to 8 hours, one open-world game was built over 7 days, and several creators added follow-up messages. Other cases ran on briefs of about 6,000 to 9,400 characters. Every card says whether the text is the creator's prompt, an excerpt of it, only their one-line request, or unpublished.

How much did these cost?

As the creators reported them: $7.48 and $8.43 for the two pixel-art switches, $21 for the Stonehenge scene, $22.62 for a Swiss lake painting, $34.96 for a 2,000-line Three.js short, and about $550 for the 8-hour FPS level. A 4K Blender render on 10 rented GPUs cost $5.75 in GPU time. This kind of work is output-heavy: the pelican run wrote about 1.1M output tokens, which is about $26 of output on apimodels.app at $24 per 1M, or about $44 at Anthropic's $40 list price.

What do I need installed to make one?

An agent that can run commands (Claude Code or similar) pointed at Fable 5.2; Node.js with Playwright and FFmpeg for anything rendered in a browser; Blender 5.x for the Blender cases, plus the Blender MCP add-on for the cases that used it. A GPU helps for Cycles, but EEVEE runs on a laptop: our own starter script renders 72 frames at 1280x720 in 77 seconds on an Apple M4. Music cases use Web Audio in the browser, numpy or LilyPond.

Which effort level should I use?

Fable 5.2 defaults to high effort on the API; Claude Code and the Claude apps default to medium. Raise it for long one-shot builds where a failed run costs more than the extra tokens, and keep medium for small fixes and iterations. Creators on this page used medium, High and Extra High.

How do I run Claude Fable 5.2 through apimodels.app?

Set ANTHROPIC_BASE_URL=https://api.apimodels.app, your apimodels.app key in ANTHROPIC_AUTH_TOKEN and ANTHROPIC_MODEL=claude-fable-5-2, and Claude Code runs on Fable 5.2; the same key works on /v1/messages and the OpenAI-compatible /v1/chat/completions. If the primary upstream errors, requests switch to a second channel automatically, and failed requests are not billed. It is billed per token: $4.80 per 1M input, $24 per 1M output and $0.12 per 1M cache reads, with no subscription.

Can I reuse these prompts and videos?

The works belong to their creators. Clips from X play straight from X's own servers, every card links to the original post, and we do not host or re-upload any of them. Published prompts are quoted with credit and a link: in full when short, excerpted when long, and never filled in when unpublished. Check the original post before using a prompt commercially. If you made one of these and want the card removed or the credit corrected, email us.

Run these prompts on apimodels.app

Claude Fable 5.2 is live here alongside 160+ other image, video, audio and language models — one API, one key, pay as you go, with $0.10 of trial credit on sign-up.

This library is open source on GitHub

The whole collection is on GitHub as Markdown and JSON: all 145 cases with credits and links to the original posts, our outlines of the long briefs, and two starter scripts we ran ourselves (Blender and Three.js). The videos and images stay with their creators and are linked, not re-hosted. Prompts up to 400 characters are quoted in full; longer ones are excerpted, and unpublished ones are left out. Our own write-ups, outlines and code are licensed CC BY 4.0. Open an issue to add a case or correct a credit.

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