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Seedance 2.5 30 秒长片与分阶段提示词

Seedance 2.5 视频提示词,每条都配上它生成的那段成片和作者署名。作者公开过原文的照原样收录;没公开的,我们从成片反推一条并明确标注。悬停播放,一键复制。

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最近更新: · Seedance 2.5 API 价格与在线体验 · API 文档

一句话摘要

Seedance 2.5 是字节跳动的视频模型,2026 年 6 月 23 日在火山引擎 FORCE 大会发布。已上线的 API 上,它一次生成 4 到 30 秒(也可以传 duration -1 让模型自己决定长度),单次最多接受 50 份参考素材(图片最多 30 张、单张不超过 4K,视频与音频各最多 10 段、各自总时长不超过 30 秒);新增视频编辑与视频延长两类任务,音频与画面在同一潜空间生成。分辨率是 480p 或 720p;FORCE 发布会上展示的原生 4K 10-bit,API 并没有暴露这一档。字节还为它发布了官方提示词指南。本页收录 Seedance 2.5 视频提示词,每条附它生成的成片,可自由复制。2026 年 8 月 8 日起,你可以在 apimodels.app 上以模型名 seedance-2.5 跑 Seedance 2.5,$0.120/秒起;本库这些提示词的作者分别是在即梦(Dreamina)和 Higgsfield 上跑的。

出处:ByteDance Seed(模型方官方站点)

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30 秒自拍式一日 vlog

AI 反推

【目标】 生成一段 30 秒的第一人称手机 vlog。核心主体是 <女生>:二十多岁末,深棕色齐肩发,淡妆,全程手臂伸直自拍,记录平常的一天。主线事件是把一整天压缩成若干手持短段落,最后回到起点。 【第一阶段——早晨在家】 开场状态:<女生> 穿米色家居服坐在没整理的床边,手臂伸直举着手机,柔和的窗光,素白房间。 主线事件:她一手拿手机,在浴室镜前刷牙;随后换装并检查搭配——白衬衫、蓝色中长裙、奶油色开衫、小挎包。 结束状态:<女生> 穿戴完毕、背上包,站在玄关门口。 【第二阶段——出门】 承接状态:同一套衣服、同样的发型和包;同样的手持自拍取景。 主线事件:她随手把门带上,走在安静的住宅区街道上,仍在自拍,对着镜头用短句说话,风把头发吹乱。 结束状态:<女生> 推开一家咖啡馆的门。 【第三阶段——咖啡馆与回家】 主线事件:一杯冰拿铁和一块草莓奶油蛋糕;插入叉子挑起一口的特写;她对着镜头做出夸张的满足表情;随后在日落时沿同一条街走回家。 结束状态:<女生> 回到同一间公寓的沙发上,对镜头挥一次手,伸手去停止录制。 【保持一致】 从换好衣服那一刻起到最后一个镜头,<女生> 的脸、发长和穿搭必须稳定。开场与结尾的公寓必须完全相同。手机始终在她手里,不要拍到手机本体,也不要出现第二个摄影者。 画面呈现写实的前置手机画质:广角短焦透视带轻微边缘畸变、果冻快门抖动、走到户外时激进的自动曝光修正、能看到毛孔的真实皮肤质感,除手机自身处理之外不做任何调色。 镜头在所有户外段落都是手臂伸直的手持;咖啡馆插入镜头为架住的固定机位;段落之间硬切,不用任何转场。 声音包括室内环境声、水流声、门锁声、带鸟叫和一辆远处汽车的街道环境声、咖啡馆的杯盘声与低语、叉子碰盘子的声音,以及 <女生> 对着镜头说的几句随意短句,口型必须对上。没有配乐。

视频作者 onofumi_AI看原帖
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伦敦地下电音俱乐部·30 秒无切镜

Original scene, 30 seconds, one continuous shot, no cuts. 0–8 seconds: Inside a packed underground London techno club. The camera holds tightly on the face of a young English woman. She is Caucasian, brunette, with delicate features and melancholy behind her eyes. She remains centered in frame and only sways subtly with the music. Around her, the crowd moves intensely and chaotically, with bodies, arms, shoulders and faces constantly passing close to camera, creating strong motion blur and a sense of pressure and overwhelm. Fast white strobe lights flash continuously, pushing the image back and forth between near-total darkness and sudden bursts of harsh illumination. In the darker intervals, only silhouettes, rim light, glints of sweat and fragmented movement are visible. Each flash briefly reveals fragments of her face—her eyes, cheekbones, wet strands of hair, and distant expression—before she disappears again into darkness. She feels strangely still and emotionally detached while the crowd around her becomes a mass of blurred bodies and flickering light. Heavy four-on-the-floor techno dominates the soundscape, loud, compressed and physically overwhelming. 8–16 seconds: She stays in this space for a moment longer, absorbing the intensity, then finally breaks her gaze, turns and begins pulling herself out of the crowd. The camera does not cut. It releases from the locked close-up and shifts into a close handheld follow shot, staying just behind and slightly beside her as she pushes through dancers. Bodies knock into her shoulders. Arms and backs occasionally obscure the frame. The camera feels intimate, bumped and instinctive, struggling through the same crowded space with her. As she leaves the center of the dancefloor, the strobing becomes less dominant and the club lighting grows dirtier and more practical. She enters a narrow back passage leading away from the main room. 16–23 seconds: She moves through a cramped, dirty corridor with graffiti-covered walls, peeling paint, torn posters, exposed pipes, damp patches, flickering fluorescent lights and littered plastic cups on the floor. People lean against the walls smoking, chatting, waiting, watching others pass. She threads through them silently. The camera stays close and observational, catching the rustle of fabric, brief shoulder contact and bodies slipping past in the narrow space. The music becomes more muffled and distant as she moves farther from the dancefloor. The heavy techno remains present only as a low, dulled throb through the walls. Footsteps, clothing friction, breathing, shuffling bodies and indistinct overlapping crowd chatter become clearer. No individual conversation is intelligible. She does not speak. 23–30 seconds: She pushes through the exit and steps into the cold London night. Outside the club, groups of people stand smoking, talking, drifting in and out of the entrance. Streetlight mixes with spill from the doorway and practical urban light. She walks to the nearest dirty exterior wall and pauses. With slightly shaky hands, she lights a cigarette. The flame briefly illuminates her face. She takes a drag, leans back against the wall, then slowly slides down into a seated position on the pavement. The camera follows her downward and settles at her level, then holds. She sits smoking in silence, looking past the moving crowd into the distance, disconnected from everything around her. People continue crossing the frame, talking, laughing and smoking nearby, but she feels completely alone inside the busy environment. The sound transitions from overwhelming club techno, to muffled bass and corridor ambience, to distant low-frequency vibration outside mixed with cigarette lighter clicks, breathing, street ambience, footsteps and indistinct smoker chatter. No dialogue. The overall image should feel raw, naturalistic and grounded, with visible film grain, slight exposure fluctuation, realistic skin texture and subtle handheld instability. Avoid glossy polish, commercial beauty lighting and music-video slickness.

来自 JMSvid看原帖
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史诗奇幻长镜,运动一气不断

16:9, 30 seconds, an epic photorealistic fantasy cinematic long take, original worldbuilding, one continuous shot, continuous camera movement, no hard cuts, and no references to any existing film, character, actor, or recognizable cinematic scene. OVERALL STYLE: A high-budget fantasy film aesthetic with realistic cinematography, monumental world scale, and a beautiful protagonist with natural skin, realistic expressions, and believable body proportions. The overall tone is intelligent, elegant, mysterious, and courageous, never childish, cartoonish, or exaggerated cosplay. Four locations are connected through one continuous flight path: Iceland’s black coastline, an alternate Victorian London, a Paris-inspired city at night in the rain, and a futuristic New York-inspired aerial metropolis. UNIFIED COLOR PALETTE: Deep black, silver-gray, and warm gold remain the dominant colors throughout the film. Iceland adds cold blue; London adds gray-green and amber; Paris adds deep blue and wet gold; New York adds deep teal, silver-white, and gold. Maintain realistic atmospheric perspective, thin mist, rainfall, wet surfaces, glass reflections, and volumetric light throughout. Avoid a video-game look, concept-art appearance, and plastic materials. MAIN CHARACTER: There is only one female protagonist throughout the entire video. She is approximately 28 years old, slender, exceptionally beautiful, intelligent, elegant, and quietly determined. Her refined facial features are completely original and must not copy any real actor or movie character. She has naturally bright eyes, clearly defined eyebrows, a soft but strong facial structure, natural skin tone, realistic skin texture, and a restrained, focused expression. She has warm chestnut-brown hair reaching her waist, naturally wavy at the ends. Part of her hair is blown behind her shoulders by the wind. Her hairstyle must remain identical throughout the entire film. She wears a deep forest-green long coat, an ivory high-neck blouse, a dark-red knitted scarf, brown leather wrist guards, dark-gray trousers, and worn leather boots. Her costume has an elevated British fantasy aesthetic, but she does not wear a school uniform or pointed hat. Do not include badges, school emblems, magical-school symbols, recognizable character costumes, or elements from any existing film. She rides the same original flying broom throughout the sequence: a dark, aged wooden handle with silver-gray metallic fibers at the rear and a small warm-gold light at the front. The broom’s shape, size, color, and materials must never change. HER OBJECTIVE: She is flying through different cities to carry the small warm-gold light toward the far edge of the clouds. She is not a combat character. She does not attack anyone or cast explosive magic. She simply continues forward through cities, coastlines, fog, rain, and high-altitude air. Her emotional progression moves from concentration to wonder, then finally to freedom and determination. 0-5 SECONDS: TAKEOFF FROM ICELAND’S BLACK-SAND BEACH The shot begins extremely low above a black volcanic beach using a 24mm wide-angle lens. Black ocean waves are on the left, towering basalt columns on the right, and blue-white glacial mountains in the distance. Cold blue clouds press down across the sky, while a narrow line of warm golden sunset remains near the horizon. The beautiful female traveler rapidly enters from the rear right of the frame, riding her broom just above the ocean surface. Her chestnut-brown hair streams backward in the sea wind. Her dark-red scarf creates a clean motion line behind her, while her deep forest-green coat moves naturally in the airflow. The warm-gold light at the front of the broom illuminates the sea mist and droplets of water. The camera follows her from behind with a stable FPV movement, keeping her slightly right of center. It must not circle around to the front or allow her to leave the frame. Her body leans slightly forward; one hand holds the broom handle while the other maintains balance. She flies toward a massive wall of blue ice. At the fourth second, she enters a natural裂缝 beneath the ice wall. The ice passes rapidly along both sides of the camera. Cold blue crystals briefly intersect with the warm-gold light, creating the first natural transition. No explosion, magical smoke, or sudden transformation. 5-12 SECONDS: VICTORIAN LONDON IN THE FOG As the ice clears the lens, the environment naturally becomes an alternate Victorian city at night. The protagonist and broom retain exactly the same direction, speed, clothing, appearance, and flying posture. The camera continues following from behind. Below are wet dark-gray stone streets. Red-brick buildings, black iron bridges, narrow windows, and old amber streetlamps line both sides. Several dark-red double-decker public vehicles without text or branding move slowly through the fog. The city should evoke Victorian London without reproducing real landmarks. The camera gradually transitions from fast FPV pursuit into a smooth three-quarter rear tracking shot, moving approximately 45 degrees to her left side. Her beautiful profile appears briefly. Her eyes remain focused, and her hair and scarf maintain stable continuity. The warm-gold light leaves only a short trail through the rain and fog. She passes beneath a black elevated iron bridge. Its steel structure moves across the top of the frame as a brief physical occlusion. The camera does not cut, and when the obstruction clears, she remains on the same movement axis. At the tenth second, she flies into a massive arched railway station. Its roof is made from black steel beams and wet glass, with rainwater flowing across the surface. The roof completely covers the frame, creating the second natural transition. 12-19 SECONDS: PARIS-INSPIRED CITY IN THE RAIN When the glass roof clears the camera, the environment becomes a romantic, original Paris-inspired city at night in the rain. Do not reproduce real landmarks. Preserve only the atmosphere of stone bridges, a river, narrow streets, classical stone buildings, wrought-iron balconies, and warm window light. The protagonist flies low above a broad river. The water reflects golden windows and the deep-blue night sky. Pale-gray stone buildings, tall narrow windows, wet rooftops, and fine rain lines extend along both sides. Her deep-green coat and dark-red scarf form a clear silhouette against the blue city, while her chestnut hair streams backward. The camera moves into a parallel tracking position on her right side. The broom stays approximately three meters above the river. The camera remains slightly below shoulder level, preserving the spatial relationship between the woman, broom, river, and architecture. She passes beneath a sequence of classical stone bridges whose arches form continuous reflections in the water. At the seventeenth second, she enters a long mirror corridor made from wet glass walls. The reflections may show only the same woman, the same broom, and the same warm-gold light. Do not create duplicate people. Rainwater, city lights, and reflections slide along the glass surfaces. A powerful warm-gold light appears at the end of the corridor. She flies toward it, creating the third natural transition. 19-24 SECONDS: FUTURISTIC NEW YORK-INSPIRED CITY The mirror corridor opens into an original futuristic New York-inspired metropolis. The camera rapidly but smoothly shifts from the three-quarter rear position into a controlled forward-facing FPV shot moving backward in front of her. Her beautiful, focused face, chestnut hair, dark-red scarf, and the golden broom light are briefly visible. Below are wet streets, glass skyscrapers, metallic elevated bridges, and enormous urban canyons. The buildings reflect golden light, a deep-teal night sky, and silver-white mist. All screens and glass surfaces must remain abstract and free of text, advertisements, logos, or branding. She flies between two skyscrapers. The glass wall on the left passes close to the camera, while a vast urban canyon opens on the right. The camera briefly maintains its backward-facing position before completing one stable 90-degree upward movement, transitioning from her face to a position above her. Do not spin rapidly, make her tumble, or transform the broom into an aircraft. She remains graceful, skilled, and stable. At the twenty-third second, she bursts out from between the skyscrapers. The city lights rapidly become smaller below her, while the warm-gold light at the front of the broom becomes the only stable light source near the center of the image. 24-30 SECONDS: THE FINAL WORLD ABOVE THE CLOUDS The camera continues rising at high speed and passes through a dense layer of cloud. When the clouds clear, the protagonist appears high above a vast cloud sea, hovering on her broom. She gradually slows down and changes from a forward-leaning posture to a more upright position. Her chestnut hair and dark-red scarf move backward in the high-altitude wind. The camera moves from the front to her right rear side, then rises into a high-angle 24mm wide shot. Distant traces of the four worlds appear below without forming a chaotic collage: Iceland’s black coastline and blue glacier on the far left; London-inspired red-brick structures and gray-green fog in the middle distance; Paris-inspired golden waterways and stone bridges on the right; and silver-white lights from the New York-inspired glass city at the lowest level. These locations must exist only as distant spatial layers. Do not suddenly reproduce four complete cities or make buildings float and reorganize. A warm golden horizon appears at the edge of the clouds, suggesting that another world is waiting beyond it. At the twenty-eighth second, the protagonist raises her right hand. The warm-gold light at the front of the broom emits one thin beam toward the horizon. The beam only illuminates a new path through the clouds. It does not explode, create a giant energy sphere, or alter her appearance. During seconds twenty-nine to thirty, the camera becomes completely stable. The protagonist, broom, cloud sea, distant layers of the four cities, and golden horizon are all clearly visible. She appears as a beautiful but small figure near the lower center of the frame, facing the open world. The final emotion is freedom, wonder, and the sense that the journey will continue. CAMERA AND PACING: 0-5 seconds: low-altitude rear FPV pursuit. 5-12 seconds: smooth three-quarter rear tracking through London. 12-19 seconds: parallel low-altitude tracking through Paris. 19-24 seconds: one controlled front-facing backward FPV movement through New York. 24-30 seconds: continuous rise into a high-angle wide establishing shot. Use FPV speed only during the Iceland takeoff and New York skyscraper passage. Keep the London and Paris sections controlled, elegant, and spatially readable. SOUND DESIGN: Iceland: ocean waves, cold wind, low glacial rumbling, and subtle vibration from the wooden broom. London: rain, steam, iron-bridge resonance, and distant wheels. Paris: rain droplets, water, distant bells, and low strings. New York: low urban rumble, wind pressure across glass, and metallic structural resonance. Above the clouds, all city sounds gradually fade, leaving high-altitude wind, a subtle metallic resonance from the broom fibers, and one warm sustained string note. CONTINUITY RESTRICTIONS: Only one female protagonist appears throughout the video. She must remain exceptionally beautiful, natural, and realistic, with stable original facial features that do not copy any actor or film character. Her chestnut-brown hair must retain the same color, length, and hairstyle. Her forest-green coat, ivory blouse, dark-red scarf, brown wrist guards, dark-gray trousers, and worn boots must remain unchanged. The broom must remain the same dark aged wooden broom with silver-gray metallic fibers and a warm-gold front light. Do not add companions or other flying characters. Do not include pointed hats, school uniforms, magical schools, badges, school emblems, castles, recognizable film characters, superhero logos, or brand symbols. Do not generate text, subtitles, advertisements, UI elements, logos, or readable signs. Do not allow buildings to melt, drift, resize, or suddenly reorganize. Do not create duplicate figures in mirrors. Maintain realistic physical behavior for ice, rain, water, glass, fog, and clouds. Do not use hard cuts, sudden spinning, random shaking, abrupt zooms, body deformation, face replacement, explosions, large-scale destruction, or unmotivated effects. Keep the protagonist, broom, flying direction, city geography, and lighting transitions continuous and visually traceable.

来自 VeraVCreates看原帖
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一个永不移动的机位拍满 30 秒

A 30 second film from ONE completely locked, static camera position that never moves, never pans, never zooms, never cuts. The same view of the same patch of ground for one thousand years, time passing at enormous speed. In the foreground of every single frame sits a large mossy grey boulder. It never moves. It is present and recognisable in every frame of the film from first to last. [0:00-0:03] Ancient temperate forest. Huge old trees, deep green undergrowth, mist between the trunks, soft grey daylight. [0:03-0:06] Trees fall and are dragged away. A clearing opens. Stumps, churned mud, a first thin column of smoke. [0:06-0:09] A single timber and thatch hut rises beside the boulder. A small vegetable plot. Chickens. [0:09-0:12] A village grows around it. More huts, fences, a dirt track, wood smoke, sheep in the field beyond. [0:12-0:15] A stone wall is built, incorporating the boulder into its base. A church tower rises behind. Snow falls and melts. Seasons flicker past. [0:15-0:18] Fire. The village burns, timbers collapse, smoke blackens the sky. The wall and the boulder survive. [0:18-0:21] Rebuilding in brick. A cobbled road. A chimney, then many chimneys. Industrial smoke, grey air, rain. [0:21-0:24] The town becomes a city. Concrete rises. The old wall is demolished. The boulder sits in a small paved square, surrounded by buildings. [0:24-0:26] Glass towers. Traffic light streaking past at night. The boulder is fenced off, a small green plaque beside it. [0:26-0:28] Abandonment. Windows dark, glass cracked, weeds through the paving, ivy climbing the towers. Silence. [0:28-0:30] The towers have collapsed and gone. Young forest has grown over everything. Mist between the trunks. The frame is now identical to the opening frame, the same boulder in the same position under the same soft grey light. Camera: absolutely locked and static for all 30 seconds. No movement of any kind. No cuts, no dissolves, no transitions — one continuous transforming shot. Style: photoreal, cinematic, natural overcast light throughout, muted natural colour, seasons and weather flickering rapidly past. Audio: diegetic only, evolving with the era — forest birds, axes, village life, church bell, fire, industrial machinery, city traffic, then silence, then birds again. NO MUSIC, no score, no soundtrack, no instruments. No text, no captions, no titles, no watermarks, no camera movement, no cuts. created with @higgsfield

来自 sebatheepan看原帖
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全程自拍的纽约一日

SCENE A day in New York shot entirely by the subject herself: waking in her hotel suite, coffee, getting ready, out into the city, back to the room at night. ACTIVE REFERENCES @ image1 — the hotel suite. Curved cove ceiling with warm LED coving, deep red carpet, cream walls, two black organic sculptures above a light wood headboard, white bedding with red pillows, twin bedside lamps, pale sofa, oval coffee table, sheer curtains, dark door. @ image2 — the subject. Young woman, shoulder-length wavy blonde hair with curtain bangs and highlights, light freckles, thin gold necklace, silver ring, dark brown off-the-shoulder knit with white diamond-stripe pattern. 100% matches the reference. CAMERA OWNERSHIP LOCK Only two positions exist. HELD: arm extended, camera 0.4-0.7m from her face, visible arm tension, tilt and step-bounce. PROPPED: camera on a surface she placed it on, crooked and fixed, with her moving in and out of frame. No operator shots, no tracking, nothing she could not have filmed alone. FORMAT Eight shots, 30s, seven HARD CUTS, no fades. Real-time. 0-4s SHOT 1 — PROPPED, morning room. 84° diagonal field of view, camera on the sideboard 3m from the bed at 1.1m, static and tilted. The suite matches @ image1: cove light on, curtains half open, cool daylight across the red carpet. @ image2 visible at 0.0s, sitting up on the bed edge x66 y58. No empty frame. She rubs her face and croaks at the running camera: "It's seven. In New York. Why am I awake." Stands, walks out screen-right. HARD CUT. 4-7s SHOT 2 — HELD, window light. 84°, arm's length 0.5m, above eye line. She is x50 y42 at the sheer curtain screen-left, cool daylight on the near side of her face, cove warmth behind. She pulls the curtain, squints at the street below, then into the lens: "Okay. It's actually happening." Arm wobble throughout. HARD CUT. 7-11s SHOT 3 — PROPPED, coffee. 47°, camera on the oval coffee table 0.8m away, low, looking up past a cup. She sits into frame at x55 y45, pours, tastes, pulls a face at the running camera: "Hotel coffee. We'll fix that outside." Steam bends in the light. HARD CUT. 11-15s SHOT 4 — HELD, mirror. 47°, camera at chest height reflected in the suite mirror. She is x45 y50 in the reflection, camera visible in her hand, working through her hair with the other. Bed and sculptures behind. At 13s: "This is as good as it gets. Let's go." HARD CUT. 15-18s SHOT 5 — HELD, leaving. 107° wide rectilinear, camera held low at waist height, turned forward. She crosses the red carpet to the door at x55, lens swinging with her stride. She opens it and corridor light floods the frame. Off-frame, breathy: "Downtown first." HARD CUT. 18-22s SHOT 6 — PROPPED, street. 47°, camera on a stoop rail 3m away, static, crooked. A New York block behind her — brownstone steps, fire escapes, yellow cabs, steam from a vent. She walks in from screen-left at 18.5s, stands at x60 y50, spreads her arms: "Look at this street." Then walks to the lens and takes it at 21.5s. Passers-by cross the foreground. HARD CUT. 22-26s SHOT 7 — PROPPED, diner. 84° wide, camera on the counter behind a plate, 0.7m from her, looking up. She is x55 y38, sits into frame, takes a bite, eyes widen, mouth full: "Okay, that's the one." Laughs, keeps eating. HARD CUT. 26-30s SHOT 8 — HELD, night, back in the room. 84°, arm's length 0.5m, held above her. She lies back across the white bedding at x50 y55, hair spread, in the brown knit again. Bedside lamps and cove light are the only sources, windows black with city glow. Into the lens: "Twenty thousand steps. Everything hurts." Softer: "Same time tomorrow." Wave, the frame tilts as she lowers the camera. 30.0s black. SPEECH Only the quoted lines are spoken, at the timings given, all in her voice. Lips still at all other times. No voiceover, no second speaker, no offscreen voices. Delivery is casual, unrehearsed, mid-breath, sometimes trailing off. Volume rises over street noise in Shot 6, near-whisper in Shot 8. CONTINUITY The suite matches @ image1 in both interior sequences — same carpet, sculptures, headboard, sofa, lamps. Hair, necklace and ring identical throughout. PHYSICS Loose knit slides on the shoulder with every arm movement. Wavy hair lags a frame behind head turns. Bedding creases under her weight. Step energy visible in every HELD frame. LIGHTING Shots 1-4: cool daylight from the curtains screen-left as key, warm cove LED as fill, red carpet bouncing warmth into the shadows. Shot 5: corridor light through the doorway. Shots 6-7: hard street daylight, warm diner practicals. Shot 8: lamps and cove light only. AUDIO Diegetic only, from the same camera — room tone, footsteps, door, traffic, sirens, steam vents, diner clatter, wind. Ambience ducks under her lines. No music. LOCKS Photoreal live action, 4K detail, fine grain, warm consumer-camera colour, mild rolling shutter and auto-exposure hunting. She is the only person who speaks; background figures anonymous and unfocused. No subtitles. #Seedance25 #Seedance #VLOG #Higgsfield @higgsfield @noman23761

来自 noman23761看原帖
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只在精确时间码上硬切,别处一刀不切

FORMAT MODE Timed multishot with HARD CUTS only at 4.0s, 8.0s, 12.0s, 15.0s, 19.0s, 23.5s and 27.0s. The camera cuts only at these points. Real-time playback everywhere except 19.0–23.5s, which is slow motion; the speed change happens only on those two hard cuts. STORYBOARD SHOT 1 (0.0–4.0s) Lateral profile close-up, 18°, camera tracking beside him at 60 km/h, level with his shoulder. He rides steady, head turning a few degrees forward as the ruins come into his sightline, then his shoulders drop slightly and he leans in. Sand streams off the board's trailing edge behind him. Low sun rakes across the front of his visor from camera-right, leaving the far side of his helmet in deep shade. SHOT 2 (4.0–8.0s) HARD CUT to an extreme wide, 84°, camera high and static as he crosses the frame camera-left to camera-right at 60 km/h, a small figure with a cyan thread of light beneath him. Ahead of him the ruin field opens up — collapsed slabs and leaning steel standing as tall as six humans, throwing long shadows across the salt pan. SHOT 3 (8.0–12.0s) HARD CUT to a low tracking shot, 47°, camera 30 cm off the ground running with him at 70 km/h as he enters the ruins. He weaves between two leaning columns, board tilting hard onto its edge, a sheet of sand and grit fanning off the tail. Broken concrete passes close on both sides. Cyan underglow flares against the slab faces as he passes them. SHOT 4 (12.0–15.0s) HARD CUT to a medium shot from the front quarter, 29°, camera drifting backward ahead of him at 70 km/h. He drops into a deep drift, both arms out for balance, the board sliding sideways through a curve of debris, a long curtain of dust thrown out behind him and catching the low sun. His head stays locked on his line through the turn. SHOT 5 (15.0–19.0s) HARD CUT to a low rear three-quarter shot, 63°, camera accelerating with him from 70 to 110 km/h. He crouches, drives his weight forward, and the board's cyan strip brightens as it surges. Ahead of him a broken roadway section rises out of the sand at a shallow angle, its torn edge lifted clear of the ground. He hits it square and launches. SHOT 6 (19.0–23.5s) HARD CUT into SLOW MOTION. Wide side view, 47°, camera craning slowly upward with him against the low sun. He is airborne at the apex, board still under his feet, one hand gripping the front edge, knees folded. A full curtain of sand hangs suspended around and beneath him, every grain lit gold from camera-right and drifting rather than falling. The cyan glow underneath him rakes across the suspended sand. The whole shot stays in slow motion start to finish. SHOT 7 (23.5–27.0s) HARD CUT back to real time. Low tracking shot, 47°, camera behind and beside him. He lands hard, board slapping the sand and compressing, a burst of grit blowing outward from the impact, and he rides straight out of it at 110 km/h across the last open stretch toward the sandstone cliffs. The ruins fall away behind him. SHOT 8 (27.0–30.0s) HARD CUT to a lateral profile medium shot, 29°, camera settling alongside him and coming to rest as he does. He carves the board hard sideways and brakes, throwing a low wide sheet of sand forward and to camera-right, and stops at the cliff edge. He straightens up, squares his shoulders, and turns his helmet to face the sun sitting on the horizon. Held final frame: the rider in profile at the cliff edge, sand still settling around the board, the cyan glow steady beneath him, the sun low ahead of him. PERFORMANCE Everything reads through the body, since his face is behind the visor: weight shifting into each turn, arms counterbalancing the drift, the deep crouch before the launch, the folded stillness at the apex, the absorbed compression of the landing, and the settled straightening at the very end. Restrained and controlled throughout — a rider who knows this ground. PHYSICS The board carries real mass and inertia. It leans into turns and rebounds on landing. Sand behaves as loose dry grain: it fans off the edge under load, hangs in a curtain in slow motion, blows outward in a burst on impact, and settles slowly at the end. Dust catches and scatters the low sun. Wind drags loose grit off the dune crests continuously. Debris in the ruins stays put; only sand and dust move. LIGHTING Fixed 3200K golden-hour sun, low on the horizon ahead of the rider and camera-right, unchanged in every shot. Hard warm key on the front of his suit and visor, deep shade on the far side, long shadows running away camera-left across the sand and the ruin floor. Airborne dust glows where it crosses the sun. Cyan board light acts as a cold practical from below, catching his boots, the sand under him and nearby slab faces. AUDIO The music from @video1 continues unbroken through the whole extension — same track, same key, same tempo, no restart and no new song. Under it: the low hum of the board, wind across open sand, grit spraying off the edge, concrete and steel echoing close in the ruins. At 19.0s the mix thins for the slow-motion shot — the music drops to a single sustained low note, and the suspended sand and the board's hum sit at the front. At 23.5s the full arrangement returns hard on the landing impact. In the final shot the music resolves and holds under open desert wind. No dialogue anywhere. OUTPUT SETTINGS 16:9, real-time in every segment except 19.0–23.5s, which is slow motion. POSITIVE LOCKS This is a continuation of @video1 — all action takes place after the source footage ends. The rider, helmet, visor light strips, suit and the hoverboard's cyan underglow stay identical to @video1 in every shot. The rider travels camera-left to camera-right in every lateral view, and the sun stays low and camera-right in every shot. One continuous piece of music runs from the first frame to the last, carried over from @video1. The board keeps complete geometry and stays under his feet through the jump and landing. Cuts land only at the stated seconds, and the speed change to slow motion happens only at 19.0s and back at 23.5s. The video ends on the held profile of the rider stopped at the cliff edge, facing the low sun.

来自 digitalwindai看原帖
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日本海边的早晨通勤,第一人称不断镜

POV — Morning Commute in Coastal Japan | Ultra-Realistic, One Continuous Take First-person POV, no cuts, one unbroken handheld-feeling shot from our own eyes on the way through a small seaside town. Ultra-photorealistic, phone-in-hand realism — natural camera micro-shake, subtle head bob with each step, occasional glance down at our own hands and shoes. 4K, shallow but natural depth of field, real morning light, no color-grading fantasy, no neon. Beat 1 — Descending into the station (0–4s): We walk down worn concrete station stairs into a small coastal-town metro entrance, one hand loosely gripping a canvas bag strap that swings into the lower frame. Fluorescent tint mixes with daylight bleeding from the entrance behind us. Commuters pass in soft focus; we hear muffled announcements and the shuffle of footsteps. Beat 2 — The orange cat (4–9s): We slow and crouch — the horizon dips as our POV lowers toward the ground. An orange tabby sits by a ticket-gate pillar, tail curled. Our hand (natural skin texture, slightly bitten nails, cuff of a sleeve) reaches into frame and gently strokes its head. The cat leans into the touch, eyes half-closing, ears flicking. We hold there a beat, warm and quiet. Beat 3 — Boarding, settling by the window (9–14s): We rise, the horizon lifts, and we step through the train doors just as the chime sounds. POV turns and moves toward a window seat; we sit, and the frame settles against the glass. A faint silhouette of us ghosts over the view. The train pulls away with a gentle lurch. Beat 4 — The shimmering sea (14–20s): Through the window, the town gives way to open coastline. Sunlight scatters across the water in thousands of moving sparkles — real specular glitter, not CGI bloom. Utility poles and wires strobe past in the foreground. We rest our chin lightly (subtle downward frame tilt), just watching. Beat 5 — Rails into the sea (20–25s): The track curves and runs so close to the shore that the rails seem to vanish straight into the water — the sea fills nearly the whole frame, waves lapping right up to the ballast. Foam catches the light. We're gliding along the edge of the ocean, the horizon line steady, gulls crossing in the distance. Hold on this until the shot ends. Technical spec: continuous POV, first-person, no cuts or transitions, natural handheld micro-motion, realistic morning ambient audio (station hum, cat, train chime, rail clatter, distant surf), authentic Japanese coastal-railway setting (Shimonada / Enoden-style seaside line), overcast-to-clear soft daylight, photoreal skin and fabric texture, 2.39:1 or 16:9, ultra-realistic.4f:T12c8,@dreamina_ai T2V prom

来自 jaynwabueze看原帖
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带时间码的脚本与分镜,逐拍写

[Timestamped Script \u0026 Storyboard] [00:00 - 00:08] [High-Speed ​​Dash] — Cutting Through the Wind | Action / Physics Directive: The camera flies in close pursuit, positioned just behind and to the side of the mecha-motorcycle as it races through a downpour. Its wide, rapidly spinning tires kick up massive sheets of water several meters high, while the blue plasma exhaust trail etches a long streak of light against the rainy night. Subtext: Convey a sense of extreme speed to the AI; focus the visual composition on the physical interaction between the rain, reflections on the wet road, and the engine exhaust. [00:09 - 00:16] [Extreme Evasion] — Center of Gravity Shift | Action / Physics Directive: The camera instantly shifts to a high-angle overhead shot. A series of exploding, wrecked vehicles suddenly blocks the path ahead; the mecha-motorcycle leans sharply—almost scraping the ground—as its tires generate dazzling orange sparks from friction, executing a tight "S-curve" to perfectly weave around the burning wreckage. Subtext: Illustrate the shift in the mecha's center of gravity during high-speed movement, highlighting the gravitational feedback and spark effects resulting from extreme tire-to-ground friction. [00:17 - 00:24] [Mid-Air Reconfiguration] — Mechanical Transformation | Action / Physics Directive: The mecha-motorcycle launches off a broken bridge section into the air, with the camera leaping up to track it in a circling shot. While airborne, the motorcycle's shell rapidly flips, deconstructs, and reassembles; the wheels retract into thrusters, and the chassis unfolds to extend steel limbs, instantly transforming from motorcycle mode into a heavy, humanoid combat mecha. Subtext: Showcase the aesthetic of heavy industrial machinery; emphasize the precision interlocking and sense of mass as parts combine, avoiding any "noodle-like" soft-body deformation. [00:25 - 00:30] [Heavy Landing] — A Moment of Power | Action / Physics Directive: The camera rapidly descends to a low-angle, close-up shot looking up at the mecha's face. The humanoid mech drops to one knee, slamming heavily onto the roadway. The impact of its immense tonnage causes the bridge surface to shatter in a spiderweb pattern, while the resulting shockwave instantly clears away the surrounding rain in an expanding ring. The mech slowly lifts its head; a crimson tactical eye-light flares to life, fixing a direct, unblinking stare at the camera. Subtext of the shot: It creates a visually explosive "Superhero Landing," using the shattered pavement and the blast of displaced air to convey the mech's terrifying weight and destructive power to the audience.71:T1a8f,日本

来自 mumaren_2看原帖

怎么写好 Seedance 2.5 提示词

  1. 1按固定顺序写. 主体 → 动作 → 地点 → 运镜 → 光线 → 画面质感。「一个人在走路」只会给你一段素材库循环;同一个主体加上镜头怎么动、光从哪来,才是一个镜头。在 2.5 上真烧过点数的创作者,写法顺序基本都收敛到这一条。
  2. 230 秒是「分阶段」写出来的,不是把句子写长. 官方指南把长片拆成【第一阶段】【第二阶段】【第三阶段】,每段有开场状态、一个主线事件、以及下一段要继承的结束状态。把 10 秒的提示词堆满形容词并不会变成 30 秒;把事件拆成层层继承的状态才会。
  3. 3每个时间段只放一个主要动作,而且只描述一次. 无论你用阶段还是直接写 0—5 秒 / 5—10 秒,一段只给一个主要动作。否则两头坏:五秒里塞三个动作会被一起压扁;而官方明确说过,同一个动作描述两遍反而会劣化。
  4. 4每一份参考素材都要给职责,也要给排除项. 不要只说「这是我的图」,要写「@图1 提供装甲设计与配色关系。不要采用背景。」单次最多可挂 50 份素材,但挂得越多、越不指派职责,稳定性掉得越快。
  5. 5给主体起名字,然后一直用这个名字. 先写一次 <士兵>、<醋饭>、<女生>,之后每次都用这个标记。30 秒里,「她」和「那个男人」会漂到错误的身体上——命名标记是成本最低的身份锁。
  6. 6声音要写成音效清单,不是写气氛. 音频和画面是同一次生成出来的,所以直接列:环境声、具体的拟音、注明语种的对白、以及不要出现什么。本库好几条提示词结尾都是一整份声音清单,这正是它们看起来「完成度高」的一大半原因。
  7. 7主动要求你想要的缺陷. 手持抖动、慢半拍才合上的自动对焦、曝光呼吸、把脸切掉一半的构图。这个模型里的真实感就是一份写明的缺陷清单——不写,你写多少遍「纪实」都还是干净的广告片。
  8. 8结尾放负向清单,参数不要写进提示词. 最后写清不该出现什么:不要字幕、不要水印、不要多出手脚;用参考图时还要加一句——永远不要把参考拼图本身画出来,也不要复制主体。分辨率、时长、画幅是生成设置,不是提示词内容。

提示词公式

主体 + 动作 + 地点 + 运镜 + 光线 + 画面质感 + 声音。超过十秒左右,就把它包进计时的阶段里:每个阶段一个主要动作、一个供下一段继承的结束状态,最后收一段负向清单。

例:<咖啡师> 在打烊的咖啡馆里拉完当晚最后一杯,把杯子放到出品台上。窗上有雨,椅子已经翻上桌面,只有咖啡机上方一盏暖色吊灯亮着,其余部分在暗处。镜头先用低机位中景对着手柄,待杯子落下时升起转为侧脸。写实质感,暖钨丝光对冷窗光,细腻颗粒。声音:磨豆机停转、蒸汽嘶声、雨声、一次杯底磕在木台上的声音,没有配乐。不要出现顾客、字幕或水印。

常见问题

Seedance 2.5 是什么?

Seedance 2.5 是字节跳动的视频生成模型,2026 年 6 月 23 日在火山引擎 FORCE 大会发布。已上线的 API 上:一次生成 4 到 30 秒(也可以传 duration -1 让模型自己定长度)、单次最多 50 份多模态参考素材(图片最多 30 张,视频与音频各最多 10 段)、新增视频编辑与视频延长两类任务(换个产品或背景不必重生成整条),以及与画面在同一潜空间生成的音频。输出分辨率是 480p 或 720p —— FORCE 发布会宣称的原生 4K 10-bit,API 上并没有这一档。字节还为它发布了官方提示词指南,我们整理过完整的英文版。

这些提示词免费吗?

免费。本页每一条都可以直接复制走,拿到任何能调 Seedance 2.5 的地方去跑,不需要登录也不需要付费。

提示词的作者是谁?

分两类,标注不同。作者自己公开过的,按他原本的语言原样收录、带署名并链回原帖,版权归原作者。作者从未公开提示词的成片,我们用视觉模型从成片反推一条,并标记为「反推」:它描述的是**结果**,因此拿不到负向约束、精确台词和参考图工作流,是写法参考,不是作者的原始提示词。如果你是作者、希望撤下或更正署名,发邮件给我们即可。

现在在哪能跑 Seedance 2.5?

**在 apimodels.app 上就能跑**,模型名 seedance-2.5,2026 年 8 月 8 日起——480p $0.120/秒、720p $0.270/秒,仅成功扣费。这是一次状态变更:2026 年 8 月 4 日探我们生产用的火山方舟账户时,所有 Seedance 2.5 的 model id 还都返回 InvalidEndpointOrModel.NotFound,当时我们如实写了「调不到」,而不是给你一个点了生成就报错的页面。同一把 key 还能调 Seedance 2.0(需要 1080p 时仍然用它,$0.092/秒起)、MiniMax H3、Kling、VEO 和 Grok。本库这些提示词的作者,分别是在字节自家的即梦(Dreamina)和 Higgsfield 上跑的。

给 Seedance 2.5 写提示词和 2.0 有什么不同?

手艺一样,结构不一样。4—15 秒时,一段话讲一个动作就够。到 30 秒,你必须把片子拆成阶段,每段一个主要动作 + 一个供下一段继承的结束状态,并且用命名的主体标记代替代词来锁身份——否则模型会把动作均分到全程,身份也会在后半段漂掉。参考素材同理:2.0 最多 9 张图 + 参考视频 + 参考音频,2.5 最多 50 份,素材一多,「逐份指派职责和排除项」就从可选变成必需。

Seedance 2.5 的提示词该写多长?

片子需要多长就多长,不要更长。本库的提示词从约 1700 字到 4600 字不等,最长的都是 30 秒那几条——不是因为话更啰嗦,而是 30 秒要钉死的状态更多。如果你的提示词长是因为把同一个动作换三种说法写了三遍,那就删掉:官方指南明确说过,重复描述同一个动作反而会劣化。

在 apimodels.app 上跑这些提示词

Seedance 2.5 已经上线,和另外 160+ 个图像、视频、语音、大模型共用一个 API、一个 key,按量计费、注册送 $0.10 试用额度。

这份提示词库在 GitHub 上是开源的

我们反推的提示词以 MIT 授权全文开放,作者原文则带署名与原帖链接索引。欢迎提 issue 补充新的提示词与成片。

在 GitHub 上查看

其它提示词库