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24+ Claude Fable 5.2 Three.js Scenes and Animation Prompts

24+ prompts. 145 things people made with Claude Fable 5.2 in its first week, from Blender films and Three.js scenes to games, fight animations, music and paintings, each credited to its creator and linked to the original post, with the prompt where the creator published one. Fable 5.2 does not draw pixels: every piece here was rendered from code it wrote.

← All 145 Claude Fable 5.2 prompts

Last updated: · Claude Fable 5.2 API — pricing & playground · API docs

TL;DR

Claude Fable 5.2 (model id claude-fable-5-2, released by Anthropic on 9 November 2026) is a language model: it takes text and images and returns text, with a 1M-token context window and up to 128K output tokens. It does not render pixels or synthesise sound by itself. Every film, game, song and painting on this page came from code it wrote, such as Blender Python, Three.js and raw WebGL, Canvas, Web Audio, numpy or LilyPond, which an agent like Claude Code ran, rendered and usually encoded with FFmpeg. Many of the best-known results started from one or two sentences, but the runs behind them were long: the pelican film wrote about 4,800 lines of Python in a session of about 1.1M output tokens, and the FPS level ran for 8 hours at about $550 by its author's account. The 145 cases were posted on X between 4 and 11 November 2026; the few posted before 9 November are pre-release tests their authors labelled "Fable 5.5". 38 cases have the prompt as the creator published it (9 long briefs are excerpted, with our outline), 20 have only the creator's one-line request, and 87 were never published. On apimodels.app, Fable 5.2 costs $4.80 per 1M input tokens and $24 per 1M output tokens, against Anthropic's $8 / $40 list.

Source: Anthropic · Claude Fable 5.2 (the model vendor’s official site)

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Mech archer firing an arrow through the ocean

Summary

Only the creator's request is public, not a full prompt: "a robot archer shooting an arrow through the ocean."

What it is:
Part 20 of camperaigg's series, titled "SUNDER": a short animated film of a mech archer firing an arrow straight through the ocean. It took about 2,000 lines of three.js, 83 minutes and $34.96.
Clip:
Video, 30 s. About 1,111 views and 26 likes as of 11 November 2026.
Note:
Requirement as quoted in the post.
video by @camperaiggSource
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Falling into a black hole in three.js

Summary

Only the creator's request is public, not a full prompt: "drop me into a black hole in three.js"

What it is:
Part 17 of camperaigg's series drops the viewer into a black hole with three.js, in a run that took 122 minutes. The score was arranged note by note from CC0 samples.
Clip:
Video, 30 s. About 13K views and 211 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
video by @camperaiggSource
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Match strike in slow motion, built in three.js

Summary

Only the creator's request is public, not a full prompt: "strike a match at 44× slow motion in three.js"

What it is:
Part 12 of camperaigg's series: a close-up of a match being struck and the flame catching, built in three.js.
Clip:
Video, 27 s. About 16K views and 256 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
video by @camperaiggSource
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Rowing into a 31 m wave in three.js

Summary

Only the creator's request is public, not a full prompt: "row me into a 31 m wave in a lightning storm"

What it is:
Part 9 of camperaigg's series: a 31 m wave, built in three.js.
Clip:
Video, 35 s. About 19K views and 294 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
video by @camperaiggSource
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Riding a lightning bolt from cloud to ground

Summary

Only the creator's request is public, not a full prompt: "ride a lightning bolt from cloud to ground"

What it is:
Part 14 of camperaigg's series: lightning, built in three.js.
Clip:
Video, 27 s. About 106K views and 2,182 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
video by @camperaiggSource
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83-second animated short rendered frame by frame in three.js

Prompt not published

No prompt published. An 83-second animated short rendered frame by frame in three.js: 1,992 frames across 39 shots, made by a team of 8 agents.

Clip:
Video, 66 s. About 12K views and 221 likes as of 11 November 2026.
video by @noisyb0y1Source
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Voxel Paris as a 14-second three.js animation

Excerpt

Build a single self-contained three.js HTML page that renders a 14-second animation (1280x720, 30fps, deterministic: expose window.renderAt(t) so every frame can be captured). Scene: a floating voxel diorama island - Paris, 1888, the Eiffel Tower under construction. Everything is already moving on frame 1. Island: …

This is an excerpt. Read the full prompt in the original post →
What it is:
Paris in voxel style, animated for 14 seconds on a single three.js page.
Clip:
Video, 14 s. About 4,436 views and 41 likes as of 11 November 2026.
Note:
The author credits the prompt to @semichenkko.
How the brief is built (our outline):
The first line is a build contract: one self-contained three.js page, a 14-second animation at 1280x720 and 30 fps, deterministic, exposing window.renderAt(t) so any frame can be captured. The scene is a floating voxel island: Paris in 1888 with the Eiffel Tower under construction, and everything already moving on frame 1. The tower gets the most detail: dark wrought-iron lattice made of thin voxel beams with real X-bracing, "not solid blocks", built level by level with scaffolding, cranes and rivet sparks. A "life" list fills the island: hundreds of people about 3 voxels tall, cranes, horse-drawn carts, a riverboat, carriages and pigeons. Camera and look close it: a slow orbit of about 25 degrees with a push-in, late-afternoon sun, ambient occlusion, haze, ACES tone mapping and bloom on the sparks.
Full prompt:
1,859 characters, at https://x.com/RezAIT00/status/2119898136894156960
by @RezAIT00Source
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Robot night market short film with procedural sound

Excerpt

You are the director of this film. Read BRIEF.md, then make it in this folder. Plan each shot before you build it. - Write SHOTPLAN.md first: framing, camera move, light and the sound cue for each shot. - Keep every number (positions, colours, lights) in one file that all shots import. …

This is an excerpt. Read the full prompt in the original post →
What it is:
A 73-second short film set in a robot night market, built in three.js with procedural sound effects. The run took 3 hours 13 minutes.
Clip:
Video, 79 s. About 53 views and 2 likes as of 11 November 2026.
Note:
The prompt comes from the author's blog; BRIEF.md itself was not published.
How the brief is built (our outline):
Casts the agent as the director and points it at a separate BRIEF.md, not published, that holds the story. Asks for SHOTPLAN.md before any building: framing, camera move, light and the sound cue for each shot. Keeps every number (positions, colours, lights) in one file that all shots import, and asks for a command that renders one shot's stills in under 30 seconds. Builds in two approval stops: after one finished reference shot (four stills), and after a grey pass of every shot with sound. Ends with self-review: stills from every shot and both sides of every cut, then a RESULT.md listing what was wrong and what still does not work.
Full prompt:
674 characters, at https://tokenbill.tinhdev.com/2026-11-11-making-before-morning.html
by @evaninfraSource
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Interactive Stonehenge winter solstice sunrise in three.js

Prompt not published

No prompt published. An interactive three.js scene of the winter solstice sunrise at Stonehenge, made for $21. A live version is at meltthemanual.github.io/stonehenge-solstice.

Clip:
Video, 74 s. About 153 views and 3 likes as of 11 November 2026.
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How an ASML EUV lithography machine works, in three.js

Prompt not published

No prompt published. A three.js visualization of how an ASML EUV lithography machine works.

Clip:
Video, 101 s. About 182 views and 3 likes as of 11 November 2026.
video by @miki_codeSource
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Cutaway animation of a jet engine in three.js

Prompt not published

No prompt published. A cutaway animation of a jet engine, built in three.js.

Clip:
Video, 30 s. About 820 views and 12 likes as of 11 November 2026.
video by @renoiseaiSource
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Particle effect with 320,000 particles in three.js

Prompt not published

No prompt published. A three.js visual effect made of 320,000 particles.

Clip:
Video, 31 s. About 1,216 views and 5 likes as of 11 November 2026.
video by @mdjunaidapSource
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Mars rover scene in three.js

Prompt not published

No prompt published. A Mars rover scene built in three.js. The author also made a mech (post 2120497358043512942) and a drone (post 2120126781176832425).

Clip:
Video, 99 s. About 244 views and 3 likes as of 11 November 2026.
video by @koss_aiSource
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Capybara-themed animation built in three.js

Prompt not published

No prompt published. A capybara-themed animation built in three.js.

Clip:
Video, 24 s. About 246 views and 7 likes as of 11 November 2026.
Note:
The prompt sits in a Google Drive file linked from the author's reply (x.com/anstapnever/status/2120500825802068095); the text itself is not on X.
video by @anstapneverSource
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4 Elements: water, fire, wind and earth from each model

Prompt not published

No prompt published. "4 Elements" gives each model the same set of prompts to build water, fire, wind and earth, and the results can be compared live at 4elements.dev.

Clip:
Video, 29 s. About 3,592 views and 83 likes as of 11 November 2026.
video by @orcdevSource
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Monica's apartment from Friends rebuilt in three.js

Prompt not published

No prompt published. A three.js recreation of Monica's apartment from Friends.

Clip:
Video, 32 s. About 13K views and 236 likes as of 11 November 2026.
video by @chetasluaSource
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Cathedral of ice, run head to head with Opus

Summary

Only the creator's request is public, not a full prompt: "冰之大教堂"

What it is:
"Cathedral of Ice", given to Fable and Opus as the same prompt for a side-by-side comparison. Cost: $81.10.
Clip:
Video, 24 s. About 76K views and 129 likes as of 11 November 2026.
Note:
The post only gives the topic.
video by @QQTengSource
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Manhattan at night: Fable versus Opus on one prompt

Summary

Only the creator's request is public, not a full prompt: "Manhattan, New York, at night."

What it is:
Manhattan at night, given to both Fable and Opus: Fable wrote 1,430 lines and drew fireworks over the East River, while Opus wrote 1,700 lines and drew snow falling on the Brooklyn Bridge.
Clip:
Video, 71 s. About 629 views and 5 likes as of 11 November 2026.
Note:
The post only gives the topic.
video by @KernelChaiSource
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Deep Dive Switch: an underwater world inside a slider

Excerpt

Make "Deep Dive Switch", No. 063 in a series of web material studies: a depth switch that goes from light to dark, from the sea's surface to the floor of the abyss. Build it as one self-contained page with no libraries: raw WebGL2, Web Audio and a 2D pixel buffer. PAGE - Editorial layout: …

This is an excerpt. Read the full prompt in the original post →
What it is:
"Deep Dive Switch": asked for a volume slider, it built a whole underwater world with sea turtles inside it, for $7.48.
Clip:
Video, 10 s. About 3,992 views and 108 likes as of 11 November 2026.
How the brief is built (our outline):
Frames the piece as No. 063 in a series of "web material studies", built as one self-contained page with no libraries: raw WebGL2, Web Audio and a 2D pixel buffer. PAGE sets an editorial layout with three readouts, page colours that follow the depth, and support for phone widths. THE SWITCH specifies a 176×50 pixel-art cross-section redrawn on the CPU every frame and shown with nearest sampling, a glass "bathysphere" knob drawn in a fragment shader (about 1.28× magnification, RGB split at the rim, Fresnel tint, two highlights), spring motion with squash and stretch, and keyboard and ARIA slider controls. THE SEA lists every sprite zone by zone, from a beach with a sandcastle down to the abyss, with creatures that react as the knob comes near. LIGHT AND THE DIVE describes Bayer-dithered daylight that falls off with depth and a searchlight that comes on below the shallows. SOUND specifies an 84 BPM four-bar loop in D minor on one lookahead clock, five layers that fade in by depth and a list of interaction sounds; READOUTS map depth from 0 to 6,000 m onto zones and music.
Full prompt:
6,073 characters, at https://x.com/N1njaCodex/status/2119884222475522068
by @N1njaCodexSource
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Daybreak Switch: a cozy room from night to morning

Excerpt

Make "Daybreak Switch", No. 062 in a series of web material studies: a night-to-morning toggle in its own original style, as a single self-contained page (no libraries; raw WebGL2 + Web Audio + a 2D pixel buffer). Editorial layout: a small "Material Studies / No. …

This is an excerpt. Read the full prompt in the original post →
What it is:
"Daybreak Switch": an addictive volume slider that hides a cozy little room going from night to daybreak. It took 10 minutes and $8.43.
Clip:
Video, 12 s. About 94K views and 1,113 likes as of 11 November 2026.
Note:
Prompt transcribed from the awesome-fable5-2-videos repository; it comes from the author's reply 2119877121732419838.
How the brief is built (our outline):
Uses the same build template as Deep Dive Switch (this is No. 062 in the same series): one self-contained page with raw WebGL2, Web Audio and a 2D pixel buffer, in an editorial layout with readouts. THE SWITCH keeps the jelly-glass knob shader and the spring physics, and adds that the room seen through the knob is always fully lit. THE ROOM lists a cosy pixel-art room object by object; LIGHT AND THE MORNING has the knob drag dawn across it, day on one side and night on the other, with a 4×4 Bayer-dithered edge. THE STORY, BY POSITION ties events to the knob: a tabby cat goes from asleep to dancing in sunglasses, and from about 08:24 on the wall clock a puppy knocks at the door until it is let in. SOUND specifies a 100 BPM loop in F with five layers by position, and describes the door knock down to its frequencies (a thump sagging from about 98 to 60 Hz) and how far the music ducks under each hit.
Full prompt:
5,996 characters, at https://x.com/i/status/2119877121732419838
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Paris in 1940, built in three.js from Higgsfield references

Prompt not published

No prompt published. From Higgsfield: Paris in 1940, built in three.js, with reference images generated through the Higgsfield MCP.

Clip:
Video, 23 s. About 15K views and 204 likes as of 11 November 2026.
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Lighthouse in a Storm at High effort

Prompt not published

No prompt published. "Lighthouse in a Storm", made at the High effort level.

Clip:
Video, 30 s. About 1,857 views and 52 likes as of 11 November 2026.
video by @rohit3aSource
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Photoreal lighthouse scene from the author's own prompt

Prompt not published

No prompt published. A photorealistic lighthouse scene, made with the author's own lighthouse prompt.

Clip:
Video, 25 s. About 304 views and 2 likes as of 11 November 2026.
Note:
The author mentions "my lighthouse prompt" but did not post the text.
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Discovery, a 101-second short film in three.js

Prompt not published

No prompt published. "Discovery": a short film (101 seconds) made with three.js, Fable 5.2 and Prancer Codex.

Clip:
Video, 101 s. About 449 views and 15 likes as of 11 November 2026.

How to write great Claude Fable 5.2 prompts

  1. 1Say what done looks like, then let it take the time. The pelican prompt is three sentences, but it names the deliverable (a finished video file), the bar (believable anatomy, a drivetrain that works, real-world lighting) and gives explicit permission to work long: "Take the time it needs."
  2. 2Pin the design with numbers, not adjectives. The anime locomotive brief gives lengths in metres, a 120-frame transformation in five 24-frame stages and a 144 bpm music grid. The zombie eagle brief sets a triangle budget, texture sizes and a file-size limit. Numbers give the model something to check its own work against.
  3. 3Make every frame a function of time. For browser work, ask for one self-contained page that exposes window.renderAt(t), as the voxel Paris brief does, so a headless browser can capture any frame on demand at a steady frame rate. In Blender the equivalent is a script that sets every state per frame; the anime brief calls it a story clock.
  4. 4Make it check its own renders before the expensive one. The strongest briefs end with checks: render six key frames and review them (the zombie hand), test every frame for parts passing through each other or wheels slipping (the anime short), look at stills from both sides of every cut (the robot night market). Fable 5.2 reads images, so the review loop runs on stills.
  5. 5Put stops and a cost gate in front of anything paid. The robot night-market brief stops twice for approval; the zombie hand brief makes it quote the cloud GPU job, with expected and maximum credits, and wait for a yes. Reported spends on this page run from $5.75 of rented GPU time for a 4K Blender render to about $550 for an 8-hour game build.
  6. 6Give it a reason or a persona when the task is open. The most-liked painting post here had the model invent a painter persona before it painted, and another creator asked it to paint what it feels like to be the model. One-liners can travel too: "invent a new musical form" drew about 132K views.
  7. 7Choose the effort level on purpose. Creators here report medium (an open-source trailer), High (a lighthouse scene) and Extra High (a Bach chorale in LilyPond). On the API Fable 5.2 defaults to high effort; Claude Code and the Claude apps default to medium, per Anthropic's launch post. Raise it for long one-shot builds, keep medium for small fixes.

Prompt formula

Creative coding brief = the deliverable and its format (an MP4 at a set size and frame rate, or one self-contained page) + the design pinned in numbers (sizes, frame counts, tempo, budgets) + a build contract (renderAt(t) or a per-frame state, which renderer) + self-checks on stills before the final render + stops and a cost gate before anything paid + permission to take the time it needs

Example (our template, not a creator's prompt): Make a 20-second Blender shot at 1280x720 and 24 fps: a lighthouse on a rock at dusk, waves breaking, the beam sweeping through the spray, a slow push-in. Build everything in Python from an empty scene and compute every keyframe from the frame number. Render 4 preview frames at 25% size, look at them and list what is wrong before each change. Before the final render, tell me the seconds per frame and the total time, and wait for my OK. Deliver one H.264 MP4. Take the time it needs.

Frequently asked questions

Can Claude Fable 5.2 make a video, a song or a painting by itself?

Not directly. Fable 5.2 takes text and image input and returns text. Every piece on this page was rendered from code it wrote: Blender Python rendered by Blender, Three.js or WebGL pages captured by a headless browser, Web Audio or numpy for sound, canvas stroke engines for paintings, and FFmpeg to encode the result. In a chat window you get code or an HTML page you can open; to get an MP4 you need an agent that can run commands, such as Claude Code.

Did these really come from one prompt?

Some did. The FPS level, the pelican film and the browser Minecraft clone started from one or two sentences. But one prompt rarely means one quick reply: reported run times range from about 20 minutes to 8 hours, one open-world game was built over 7 days, and several creators added follow-up messages. Other cases ran on briefs of about 6,000 to 9,400 characters. Every card says whether the text is the creator's prompt, an excerpt of it, only their one-line request, or unpublished.

How much did these cost?

As the creators reported them: $7.48 and $8.43 for the two pixel-art switches, $21 for the Stonehenge scene, $22.62 for a Swiss lake painting, $34.96 for a 2,000-line Three.js short, and about $550 for the 8-hour FPS level. A 4K Blender render on 10 rented GPUs cost $5.75 in GPU time. This kind of work is output-heavy: the pelican run wrote about 1.1M output tokens, which is about $26 of output on apimodels.app at $24 per 1M, or about $44 at Anthropic's $40 list price.

What do I need installed to make one?

An agent that can run commands (Claude Code or similar) pointed at Fable 5.2; Node.js with Playwright and FFmpeg for anything rendered in a browser; Blender 5.x for the Blender cases, plus the Blender MCP add-on for the cases that used it. A GPU helps for Cycles, but EEVEE runs on a laptop: our own starter script renders 72 frames at 1280x720 in 77 seconds on an Apple M4. Music cases use Web Audio in the browser, numpy or LilyPond.

Which effort level should I use?

Fable 5.2 defaults to high effort on the API; Claude Code and the Claude apps default to medium. Raise it for long one-shot builds where a failed run costs more than the extra tokens, and keep medium for small fixes and iterations. Creators on this page used medium, High and Extra High.

How do I run Claude Fable 5.2 through apimodels.app?

Set ANTHROPIC_BASE_URL=https://api.apimodels.app, your apimodels.app key in ANTHROPIC_AUTH_TOKEN and ANTHROPIC_MODEL=claude-fable-5-2, and Claude Code runs on Fable 5.2; the same key works on /v1/messages and the OpenAI-compatible /v1/chat/completions. If the primary upstream errors, requests switch to a second channel automatically, and failed requests are not billed. It is billed per token: $4.80 per 1M input, $24 per 1M output and $0.12 per 1M cache reads, with no subscription.

Can I reuse these prompts and videos?

The works belong to their creators. Clips from X play straight from X's own servers, every card links to the original post, and we do not host or re-upload any of them. Published prompts are quoted with credit and a link: in full when short, excerpted when long, and never filled in when unpublished. Check the original post before using a prompt commercially. If you made one of these and want the card removed or the credit corrected, email us.

Run these prompts on apimodels.app

Claude Fable 5.2 is live here alongside 160+ other image, video, audio and language models — one API, one key, pay as you go, with $0.10 of trial credit on sign-up.

This library is open source on GitHub

The whole collection is on GitHub as Markdown and JSON: all 145 cases with credits and links to the original posts, our outlines of the long briefs, and two starter scripts we ran ourselves (Blender and Three.js). The videos and images stay with their creators and are linked, not re-hosted. Prompts up to 400 characters are quoted in full; longer ones are excerpted, and unpublished ones are left out. Our own write-ups, outlines and code are licensed CC BY 4.0. Open an issue to add a case or correct a credit.

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