145+ prompts. 145 things people made with Claude Fable 5.2 in its first week, from Blender films and Three.js scenes to games, fight animations, music and paintings, each credited to its creator and linked to the original post, with the prompt where the creator published one. Fable 5.2 does not draw pixels: every piece here was rendered from code it wrote.
Claude Fable 5.2 (model id claude-fable-5-2, released by Anthropic on 9 November 2026) is a language model: it takes text and images and returns text, with a 1M-token context window and up to 128K output tokens. It does not render pixels or synthesise sound by itself. Every film, game, song and painting on this page came from code it wrote, such as Blender Python, Three.js and raw WebGL, Canvas, Web Audio, numpy or LilyPond, which an agent like Claude Code ran, rendered and usually encoded with FFmpeg. Many of the best-known results started from one or two sentences, but the runs behind them were long: the pelican film wrote about 4,800 lines of Python in a session of about 1.1M output tokens, and the FPS level ran for 8 hours at about $550 by its author's account. The 145 cases were posted on X between 4 and 11 November 2026; the few posted before 9 November are pre-release tests their authors labelled "Fable 5.5". 38 cases have the prompt as the creator published it (9 long briefs are excerpted, with our outline), 20 have only the creator's one-line request, and 87 were never published. On apimodels.app, Fable 5.2 costs $4.80 per 1M input tokens and $24 per 1M output tokens, against Anthropic's $8 / $40 list.
Photoreal 3D pelican riding a bicycle, driven from Claude Code
Make a video of a 3D pelican riding a bicycle, as realistic as you can make it: believable anatomy and feathers, a real bicycle with working drivetrain motion, physically plausible riding animation, real-world lighting and camera. Take the time it needs. Deliver a finished video file.
What it is:
A photoreal short of a 3D pelican riding a bicycle. Fable 5.2 drove Blender 5.2.3 headlessly from Claude Code, writing about 4,800 lines of Python for a 21-bone rig, feathers and a drivetrain that actually turns, and Cycles OptiX rendered the 444 frames on an RTX 5080 in 56 minutes (technical details in the author's reply, x.com/techfren/status/2119926681716834440).
Clip:
Video, 18 s. About 163K views and 910 likes as of 11 November 2026.
Note:
The prompt comes from the full session trace the author published as a Hugging Face dataset; a block of runtime-environment constraints that follows it is not included here. The author also posted a "receipts" post: x.com/techfren/status/2120203574483550694.
Prehistoric watering hole with dinosaurs, built in Blender with Python
Prompt not published
No prompt published. "Welcome Fable 5.2, creator of worlds": a prehistoric world with dinosaurs gathered at a watering hole. In a reply, the author says it was "Built from scratch with Fable writing python to control blender" (x.com/jeremyberman/status/2119870801730245009).
Clip:
Video, 18 s. About 282K views and 1,344 likes as of 11 November 2026.
13-shot Blender short with a MacBook and Clawd, made on a livestream
Prompt not published
No prompt published. A Blender short generated in one go during a livestream: 13 shots featuring a desk, a MacBook and a little Clawd figure. Rendering it in 4K on 10 GPUs on RunPod took 52 minutes and cost $5.75.
Clip:
Video, 59 s. About 810K views and 6,802 likes as of 11 November 2026.
Note:
The post itself does not include the prompt; the "Full details" link the author gave is a claude.ai artifact whose content could not be retrieved.
Steam locomotive transforms into a robot in a 2D anime short
Excerpt
Create a 2D anime short. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. …
A 90-second short in the style of 2D Japanese anime, in which a steam locomotive transforms into a robot. Everything was built in Blender with Python and rendered in Eevee with line art, and even the score was written in code, synthesized with numpy oscillators (see x.com/0kncn/status/2120060332194287853).
Clip:
Video, 90 s. About 69K views and 410 likes as of 11 November 2026.
How the brief is built (our outline):
Opens with the deliverable and the bar: one 90-second MP4 at 1920x1080 and 24 fps that must look like hand-drawn theatrical 2D anime, built in Blender from Python, rendered in Eevee, then inked and painted frame by frame in a second pass, with a synthesized soundtrack. HERO fixes the design with hard numbers: a 1940s 2-8-2 freight locomotive 23 m long that becomes a 21 m robot, down to the rust, the moss and a stork's nest on the cab roof, and requires an original design. TRANSFORM splits one 120-frame transformation into five 24-frame stages and rules out cheating: every part is rigid, nothing stretches, vanishes or appears, and each piece moves on a hinge or slide you can see. WORLD and STORY lay out a real-scale mountain railway (a 126 m viaduct of seven 18 m spans) and the plot beat by beat, from the rockfall to the robot staying behind as the new pier. LIGHT and SOUND set the look (high-key cel light, gouache backgrounds, effects drawn on twos, no particle mush) and a 144 bpm grid where every cut lands on a multiple of 5 frames and 16 music hits land on picture. FORMAT asks for a Python "story clock" with one state per frame; CHECKS has a script test every frame for parts passing through each other, wheel slip, sliding feet and the camera entering a mesh before the final render.
Full prompt:
6,390 characters, at https://x.com/0kncn/status/2119901786060259612
Game-ready 3D zombie war eagle built through Blender MCP
Excerpt
You are building a game-ready 3D creature in Blender through Blender MCP (execute_blender_code for actions, renders and viewport screenshots to check your work). The attached image is the reference. Goal: an outstanding, realistic, production-quality model that matches the reference as closely as possible. …
A game-ready 3D zombie war eagle built through Blender MCP and matched to a reference image part by part.
Clip:
Video, 21 s. About 21K views and 304 likes as of 11 November 2026.
How the brief is built (our outline):
Sets up the agent before the art: which Blender MCP tools to use, a working folder, a saved .blend after every stage, and "never ask me questions": when unsure, pick whatever is closest to the reference and continue. WHAT IT IS gives size, units and orientation (about 1.6 m tall hunched, about 4.2 m wingspan, metres, facing -Y, feet at Z = 0) and asks for a static model in the reference pose, with no rig and no animation. THE REFERENCE, PART BY PART walks through the skull, beak, eyes (one blind, with a scar cut into the geometry), body, shoulder wound, wings and the natural and mechanical legs, naming sides as "its left (right side of the image)" so they cannot be confused. HOW TO BUILD IT orders the work: a blockout against an orthographic reference camera, a subdivision-ready body mesh, feathers from a 2048 px atlas of 10-16 feathers it draws itself in numpy (flagged as the step that decides the look), the wound, both legs, then PBR materials. CHECKS, GAME LIMITS and OUTPUT close it: at most 80,000 triangles and 4 texture sets of 2048 px, a GLB under 30 MB with named objects, six named renders including one beside the reference, and a short report.
Full prompt:
9,411 characters, at https://x.com/maxt3chno/status/2119896909062058411
Photoreal Bugatti Tourbillon render from one prompt and a reference image
Prompt not published
No prompt published. A short, photoreal 3D render of the Bugatti Tourbillon, made from a single prompt plus a reference image in a run of about 2.5 hours.
Clip:
Video, 33 s. About 112K views and 1,236 likes as of 11 November 2026.
Note:
The author only says that one prompt and a reference image were used; the prompt itself has not been made public.
Rigged cartoon zombie hand that crawls and does a backflip
Excerpt
Using Blender's Python API (bpy, bmesh, mathutils), build a complete animation pipeline from scratch and get it right on the first pass:
1. Model an original stylized cartoon zombie hand with stylized wounds, stitches and a severed stump at the wrist.
2. …
From Higgsfield: a rigged zombie hand built with Blender Python that crawls and does a backflip, with the keyframes refined in stages.
Clip:
Video, 19 s. About 63K views and 950 likes as of 11 November 2026.
Note:
The prompt is transcribed from a third-party repository, github.com/yihui-dev/awesome-fable5-2-videos, which cites the Higgsfield blog as its source; this page shows only an excerpt.
How the brief is built (our outline):
Opens with a five-step pipeline in Blender's Python API, to be right on the first pass: model an original cartoon zombie hand, build a production-style rig with custom controllers (IK/FK, gizmo rings, curl sliders), animate it, shade and light it, and render on a cloud GPU. Modelling covers the silhouette, the zombie details on the back of the hand and the stump, and animation-ready topology. Animation runs in two passes: key-pose blocking first, then curve polish in the Graph Editor for overlap, weight and floor contact. The output is one 20-second, 1920×1080 video that shows both the rig and the render. Before the full render it must render six check frames locally (including the mid-air backflip and a pose with the controllers visible) and review each one for twisted fingers, torn mesh and loose wounds. The cloud render has a cost gate: list GPUs and prices, check nothing is already running, quote the job with expected and maximum credits, and start only after a yes; then follow the job until there is a finished video.
Only the creator's request is public, not a full prompt: "a robot archer shooting an arrow through the ocean."
What it is:
Part 20 of camperaigg's series, titled "SUNDER": a short animated film of a mech archer firing an arrow straight through the ocean. It took about 2,000 lines of three.js, 83 minutes and $34.96.
Clip:
Video, 30 s. About 1,111 views and 26 likes as of 11 November 2026.
Only the creator's request is public, not a full prompt: "drop me into a black hole in three.js"
What it is:
Part 17 of camperaigg's series drops the viewer into a black hole with three.js, in a run that took 122 minutes. The score was arranged note by note from CC0 samples.
Clip:
Video, 30 s. About 13K views and 211 likes as of 11 November 2026.
Note:
Pre-release test (the post is labelled "Fable 5.5"); the post only gives a summary of the request.
Build a single self-contained three.js HTML page that renders a 14-second animation (1280x720, 30fps, deterministic: expose window.renderAt(t) so every frame can be captured). Scene: a floating voxel diorama island - Paris, 1888, the Eiffel Tower under construction. Everything is already moving on frame 1. Island: …
Paris in voxel style, animated for 14 seconds on a single three.js page.
Clip:
Video, 14 s. About 4,436 views and 41 likes as of 11 November 2026.
Note:
The author credits the prompt to @semichenkko.
How the brief is built (our outline):
The first line is a build contract: one self-contained three.js page, a 14-second animation at 1280x720 and 30 fps, deterministic, exposing window.renderAt(t) so any frame can be captured. The scene is a floating voxel island: Paris in 1888 with the Eiffel Tower under construction, and everything already moving on frame 1. The tower gets the most detail: dark wrought-iron lattice made of thin voxel beams with real X-bracing, "not solid blocks", built level by level with scaffolding, cranes and rivet sparks. A "life" list fills the island: hundreds of people about 3 voxels tall, cranes, horse-drawn carts, a riverboat, carriages and pigeons. Camera and look close it: a slow orbit of about 25 degrees with a push-in, late-afternoon sun, ambient occlusion, haze, ACES tone mapping and bloom on the sparks.
Full prompt:
1,859 characters, at https://x.com/RezAIT00/status/2119898136894156960
Robot night market short film with procedural sound
Excerpt
You are the director of this film. Read BRIEF.md, then make it in this folder.
Plan each shot before you build it.
- Write SHOTPLAN.md first: framing, camera move, light and the sound cue for each shot.
- Keep every number (positions, colours, lights) in one file that all shots import. …
A 73-second short film set in a robot night market, built in three.js with procedural sound effects. The run took 3 hours 13 minutes.
Clip:
Video, 79 s. About 53 views and 2 likes as of 11 November 2026.
Note:
The prompt comes from the author's blog; BRIEF.md itself was not published.
How the brief is built (our outline):
Casts the agent as the director and points it at a separate BRIEF.md, not published, that holds the story. Asks for SHOTPLAN.md before any building: framing, camera move, light and the sound cue for each shot. Keeps every number (positions, colours, lights) in one file that all shots import, and asks for a command that renders one shot's stills in under 30 seconds. Builds in two approval stops: after one finished reference shot (four stills), and after a grey pass of every shot with sound. Ends with self-review: stills from every shot and both sides of every cut, then a RESULT.md listing what was wrong and what still does not work.
Full prompt:
674 characters, at https://tokenbill.tinhdev.com/2026-11-11-making-before-morning.html
Interactive Stonehenge winter solstice sunrise in three.js
Prompt not published
No prompt published. An interactive three.js scene of the winter solstice sunrise at Stonehenge, made for $21. A live version is at meltthemanual.github.io/stonehenge-solstice.
Clip:
Video, 74 s. About 153 views and 3 likes as of 11 November 2026.
No prompt published. A Mars rover scene built in three.js. The author also made a mech (post 2120497358043512942) and a drone (post 2120126781176832425).
Clip:
Video, 99 s. About 244 views and 3 likes as of 11 November 2026.
4 Elements: water, fire, wind and earth from each model
Prompt not published
No prompt published. "4 Elements" gives each model the same set of prompts to build water, fire, wind and earth, and the results can be compared live at 4elements.dev.
Clip:
Video, 29 s. About 3,592 views and 83 likes as of 11 November 2026.
Manhattan at night: Fable versus Opus on one prompt
Summary
Only the creator's request is public, not a full prompt: "Manhattan, New York, at night."
What it is:
Manhattan at night, given to both Fable and Opus: Fable wrote 1,430 lines and drew fireworks over the East River, while Opus wrote 1,700 lines and drew snow falling on the Brooklyn Bridge.
Clip:
Video, 71 s. About 629 views and 5 likes as of 11 November 2026.
Deep Dive Switch: an underwater world inside a slider
Excerpt
Make "Deep Dive Switch", No. 063 in a series of web material studies: a depth switch that goes from light to dark, from the sea's surface to the floor of the abyss. Build it as one self-contained page with no libraries: raw WebGL2, Web Audio and a 2D pixel buffer.
PAGE
- Editorial layout: …
"Deep Dive Switch": asked for a volume slider, it built a whole underwater world with sea turtles inside it, for $7.48.
Clip:
Video, 10 s. About 3,992 views and 108 likes as of 11 November 2026.
How the brief is built (our outline):
Frames the piece as No. 063 in a series of "web material studies", built as one self-contained page with no libraries: raw WebGL2, Web Audio and a 2D pixel buffer. PAGE sets an editorial layout with three readouts, page colours that follow the depth, and support for phone widths. THE SWITCH specifies a 176×50 pixel-art cross-section redrawn on the CPU every frame and shown with nearest sampling, a glass "bathysphere" knob drawn in a fragment shader (about 1.28× magnification, RGB split at the rim, Fresnel tint, two highlights), spring motion with squash and stretch, and keyboard and ARIA slider controls. THE SEA lists every sprite zone by zone, from a beach with a sandcastle down to the abyss, with creatures that react as the knob comes near. LIGHT AND THE DIVE describes Bayer-dithered daylight that falls off with depth and a searchlight that comes on below the shallows. SOUND specifies an 84 BPM four-bar loop in D minor on one lookahead clock, five layers that fade in by depth and a list of interaction sounds; READOUTS map depth from 0 to 6,000 m onto zones and music.
Full prompt:
6,073 characters, at https://x.com/N1njaCodex/status/2119884222475522068
Daybreak Switch: a cozy room from night to morning
Excerpt
Make "Daybreak Switch", No. 062 in a series of web material studies: a night-to-morning toggle in its own original style, as a single self-contained page (no libraries; raw WebGL2 + Web Audio + a 2D pixel buffer). Editorial layout: a small "Material Studies / No. …
"Daybreak Switch": an addictive volume slider that hides a cozy little room going from night to daybreak. It took 10 minutes and $8.43.
Clip:
Video, 12 s. About 94K views and 1,113 likes as of 11 November 2026.
Note:
Prompt transcribed from the awesome-fable5-2-videos repository; it comes from the author's reply 2119877121732419838.
How the brief is built (our outline):
Uses the same build template as Deep Dive Switch (this is No. 062 in the same series): one self-contained page with raw WebGL2, Web Audio and a 2D pixel buffer, in an editorial layout with readouts. THE SWITCH keeps the jelly-glass knob shader and the spring physics, and adds that the room seen through the knob is always fully lit. THE ROOM lists a cosy pixel-art room object by object; LIGHT AND THE MORNING has the knob drag dawn across it, day on one side and night on the other, with a 4×4 Bayer-dithered edge. THE STORY, BY POSITION ties events to the knob: a tabby cat goes from asleep to dancing in sunglasses, and from about 08:24 on the wall clock a puppy knocks at the door until it is let in. SOUND specifies a 100 BPM loop in F with five layers by position, and describes the door knock down to its frequencies (a thump sagging from about 98 to 60 Hz) and how far the music ducks under each hit.
Full prompt:
5,996 characters, at https://x.com/i/status/2119877121732419838
A 58-second motion graphics tribute marking ChatGPT's fourth anniversary. The author confirmed it took "just one prompt" (x.com/Khazix0918/status/2119948573853073473).
Clip:
Video, 58 s. About 91K views and 604 likes as of 11 November 2026.
Note:
This prompt was quoted by @bruc3van from a longer article by the author, so it is third-hand; the original article itself could not be retrieved.
The History of Writing, a photoreal historical time-lapse
Excerpt
I want you in a new thread to create a video using the same technique that created this video... But i want it to be historical. Pick a location / building / item in history and show it as a time lapse as it goes from age to age. …
"The History of Writing" is a 96-second historical short told in a photoreal time-lapse style.
Clip:
Video, 96 s. About 47K views and 658 likes as of 11 November 2026.
Note:
The prompt comes from the author's v2.video project page. Three follow-up prompts came after it: Make the music beautiful. / 4K / make the foliage really realistic and everything super realistic.
How the brief is built (our outline):
Asks for a new thread that reuses "the same technique" as an earlier video, but on a historical subject. The model picks a location, building or item and shows it as a time lapse from age to age. The tone is set in words rather than numbers: deep and emotional, no humans needed, everything realistic, great music. The title is fixed as "The History of ___", with the subject left to the model's own taste. Three short follow-ups came after it (better music, 4K, more realistic foliage), listed in the note above.
Full prompt:
546 characters, at https://v2.video/riley/the-history-of-writing/v1
15-second farewell to Opus 5.5 as Fable 5.2 arrives
make a 15 second animated video that says final goodbye to Opus 5.5 as Fable 5.2 is here and I switched to it
[second prompt] make the video like it's your showreel
What it is:
A 15-second animation that says a final goodbye to Opus 5.5 now that Fable 5.2 is here.
Clip:
Video, 15 s. About 1,588 views and 18 likes as of 11 November 2026.
the prompt: "I need you to create the most impressive thing I can share with people when you launch. It needs to be embeddable in a post and i can preface it however you like. it needs to have a visceral impact on people to show what you can do and the range of capabilities. It should grab them quickly. Be amazingly clever about this."
What it is:
A launch animation made in answer to a request for "the most impressive thing I can share with people when you launch".
Clip:
Video, 67 s. About 89 views and 2 likes as of 11 November 2026.
Animated social media trailer for an open-source project
El prompt: Crea un trailer en video animado para compartir en redes sociales de este proyecto. Quiero que lo vendas de forma espectacular, que tenga sonido y animaciones brutales. Usa hyperframes.
Esfuerzo medio.
What it is:
An animated trailer for sharing an open-source project on social media, built with hyperframes and with sound (in Spanish, with effort set to medium).
Clip:
Video, 32 s. About 97K views and 2,300 likes as of 11 November 2026.
2D night-time animation of a man entering a lighthouse
can you make the best 2D animations like a pro director of a lighthouse and a guy going inside make it dramatic and cinematic and night and with sounds and everything professional.
What it is:
A 2D animation of a man walking into a lighthouse at night, staged cinematically and with sound effects.
Clip:
Video, 27 s. About 48 views and 0 likes as of 11 November 2026.
I'm slowly discovering that the age of prompt engineering is basically over. It's so simple:
"You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"
What it is:
A small FPS level with a realistic AAA look, built in a run of 8 hours that cost about $550.
Clip:
Video, 72 s. About 3.9M views and 13K likes as of 11 November 2026.
Small boat sailing through 8 worlds, with a Fable-made trailer score
Prompt not published
No prompt published. A game in which a small boat travels through 8 worlds; the music for its trailer was also made by Fable (x.com/kevin_t_ngo/status/2119880812254601655).
Clip:
Video, 57 s. About 462K views and 4,124 likes as of 11 November 2026.
Hand-painted oil-paint game with 1.5 million brush strokes
Prompt not published
No prompt published. A game in a hand-painted oil-painting style made of 1.5 million brush strokes, open-sourced at patch.gg/blendi/oil-paint. It could just as well count as a case of painting with code.
Clip:
Video, 16 s. About 162K views and 3,325 likes as of 11 November 2026.
Can you make a 3D basketball game using THREE.js? It should have a player in two different colored uniforms for the two teams and should follow the basic rules of basketball. It should have basic funcionality:
- dribble (happens automatically when player runs) …
A basketball arena game generated in a single shot.
Clip:
Video, 19 s. About 109 views and 1 like as of 11 November 2026.
How the brief is built (our outline):
Asks for a 3D basketball game in THREE.js with two teams in different uniform colours, following the basic rules. Lists the controls one per line: automatic dribbling, hold to shoot, automatic dunks near the rim, jump or block without the ball, steal and pass. Defines single-player behaviour: CPU teammates who get open, the player always controlling whoever has the ball, and a CPU-controlled opponent. Adds fouls with free throws and a tip-off to start the game. Ends with sound effects and crowd cheering, and notes that Blender is installed if it wants it for the graphics.
Full prompt:
819 characters, at https://x.com/joshvlc/status/2119894940595695756
No prompt published. The "pelican riding a bicycle" idea turned into a small playable game, where you can switch between day and night, change the speed and ring the bell.
Clip:
Video, 29 s. About 71 views and 0 likes as of 11 November 2026.
Stick-figure fight animation, compared with an earlier Fable 5.5 test
Prompt not published
No prompt published. A stick-figure fight animation that the author finds more impressive than the version from the earlier Fable 5.5 pre-release test. It cost about $40.
Clip:
Video, 15 s. About 1,384 views and 11 likes as of 11 November 2026.
Full three.js sword-fighting game from a single prompt
Prompt not published
No prompt published. A complete three.js sword-fighting game built from one prompt, with custom combat, armor and lightning. It took 1 hour 45 minutes.
Clip:
Video, 32 s. About 40 views and 1 like as of 11 November 2026.
Prompt: “In LilyPond (version 2.24), write a 4-part chorale in the style of Bach, 3/4 time, G minor. Use two staves -- soprano and alto on the top staff, tenor and bass on the bottom staff. Respond with only the code block.” (Extra High effort)
What it is:
A 4-part chorale in the style of Bach, written in LilyPond at the Extra High effort level.
Clip:
Video, 45 s. About 67K views and 867 likes as of 11 November 2026.
Note:
See also the Chinese repost at x.com/slashui/status/2119936681231237348.
Former film composer's ambient music workstation with a co-writing agent
Prompt not published
No prompt published. A former film composer used Fable 5.2 to build their own ambient music workstation, complete with an agent that composes alongside them. This is a Chinese retelling; the original video runs 1,335 seconds.
Clip:
Video, 1335 s. About 1,361 views and 5 likes as of 11 November 2026.
Prompt:
I want you to create or find a tool you can use to generate an oil painting that allows you to take a video of you making each stroke. Then I want you to make a painting and video it of what it feels like to be you.
What it is:
It first built an oil painting tool that records a video of every stroke, then used it to paint "what it feels like to be you".
Clip:
Video, 30 s. About 900 views and 17 likes as of 11 November 2026.
Painting by a fictional painter, Odile, in 6,300 Python strokes
Prompt not published
No prompt published. It wrote its own brush engine and invented a painter, Odile, a groundskeeper at a tennis club in 1978, then painted 6,300 strokes in Python.
Clip:
Video, 56 s. About 59 views and 0 likes as of 11 November 2026.
Fully autonomous painting engine in 2,101 lines of TypeScript
Prompt not published
No prompt published. A painting engine built fully autonomously: 2,101 lines of TypeScript supporting oil, watercolor, pencil, charcoal and pastel, used to make the piece 《有人醒着》 ("Someone Is Awake"). It is open source at github.com/SweetRetry/atelier.
Clip:
Video, 12 s. About 4 views and 0 likes as of 11 November 2026.
Sam Altman portrait on a canvas that mixes paint realistically
Prompt not published
No prompt published. A portrait of Sam Altman painted on a digital canvas that simulates how real oil paint mixes, working from a reference image and taking screenshots to check its progress as it went.
Clip:
Video, 60 s. About 66K views and 390 likes as of 11 November 2026.
No prompt published. A photo of Bora Bora repainted with 311,905 strokes, ending up almost identical to the original. The post relays someone else's work rather than the poster's own.
Clip:
Video, 22 s. About 708 views and 5 likes as of 11 November 2026.
Fable 5.2 writes a Python script against Blender's API, runs it headless with blender -b -P, renders a few preview frames, looks at them and fixes the script before the final render. Some creators drive Blender through an MCP server instead of a script file.
Strengths
Real lighting, materials and physics; Cycles or EEVEE output at any resolution; the scene stays editable as a .blend file.
Limits
The Python API changes between Blender versions, so scripts written from memory break; long renders need a GPU or rented machines; character assets still take many rounds.
Prompt template (our synthesis, not any creator’s original)
Make a [length]-second Blender shot at [1280x720, 24fps]: [subject], [camera move], [light and time of day], [mood]. Command line only, everything generated in code, deterministic keyframes. Show me the --preview frames and what you fixed before you run --final, and tell me the expected render time first.
Fable 5.2 writes a self-contained page in Three.js, raw WebGL or Canvas that exposes window.renderAt(t). Playwright captures every frame and FFmpeg encodes the MP4. Games and interactive pieces ship as the page itself.
Strengths
Nothing to install beyond a browser, Node.js and FFmpeg; any frame can be re-rendered on its own; the same page doubles as a live demo.
Limits
Photoreal people and natural motion are hard in code; physics that accumulates over time has to be stepped in order; long pages can run to thousands of lines.
Prompt template (our synthesis, not any creator’s original)
Make a three.js scene: [subject], [camera move], [light and time of day], [mood]. [length] seconds at [1280x720, 30fps]. One self-contained page, renderAt(t), everything generated in code. Capture key frames, look at them and fix what looks wrong before you tell me it is done. Then export scene.mp4.
Music and sound effects are synthesised in Web Audio, numpy or another language, or written as notation such as LilyPond, often on the same timeline as the picture so cuts and hits line up.
Strengths
No licensing questions for the soundtrack; every hit can be placed to the frame; the score can be regenerated with the video.
Limits
Synthesised instruments sound synthetic; vocals are the hardest part; judging the result still needs human ears.
Prompt template (our synthesis, not any creator’s original)
Write the soundtrack in [Web Audio / numpy] on the same clock as the animation: [tempo] BPM, [key], [instruments]. Place a hit on every cut and on [events]. Render a WAV, mix it under the video at [-14 LUFS] and tell me where each hit lands.
How to write great Claude Fable 5.2 prompts
1Say what done looks like, then let it take the time. The pelican prompt is three sentences, but it names the deliverable (a finished video file), the bar (believable anatomy, a drivetrain that works, real-world lighting) and gives explicit permission to work long: "Take the time it needs."
2Pin the design with numbers, not adjectives. The anime locomotive brief gives lengths in metres, a 120-frame transformation in five 24-frame stages and a 144 bpm music grid. The zombie eagle brief sets a triangle budget, texture sizes and a file-size limit. Numbers give the model something to check its own work against.
3Make every frame a function of time. For browser work, ask for one self-contained page that exposes window.renderAt(t), as the voxel Paris brief does, so a headless browser can capture any frame on demand at a steady frame rate. In Blender the equivalent is a script that sets every state per frame; the anime brief calls it a story clock.
4Make it check its own renders before the expensive one. The strongest briefs end with checks: render six key frames and review them (the zombie hand), test every frame for parts passing through each other or wheels slipping (the anime short), look at stills from both sides of every cut (the robot night market). Fable 5.2 reads images, so the review loop runs on stills.
5Put stops and a cost gate in front of anything paid. The robot night-market brief stops twice for approval; the zombie hand brief makes it quote the cloud GPU job, with expected and maximum credits, and wait for a yes. Reported spends on this page run from $5.75 of rented GPU time for a 4K Blender render to about $550 for an 8-hour game build.
6Give it a reason or a persona when the task is open. The most-liked painting post here had the model invent a painter persona before it painted, and another creator asked it to paint what it feels like to be the model. One-liners can travel too: "invent a new musical form" drew about 132K views.
7Choose the effort level on purpose. Creators here report medium (an open-source trailer), High (a lighthouse scene) and Extra High (a Bach chorale in LilyPond). On the API Fable 5.2 defaults to high effort; Claude Code and the Claude apps default to medium, per Anthropic's launch post. Raise it for long one-shot builds, keep medium for small fixes.
Prompt formula
Creative coding brief = the deliverable and its format (an MP4 at a set size and frame rate, or one self-contained page) + the design pinned in numbers (sizes, frame counts, tempo, budgets) + a build contract (renderAt(t) or a per-frame state, which renderer) + self-checks on stills before the final render + stops and a cost gate before anything paid + permission to take the time it needs
Example (our template, not a creator's prompt): Make a 20-second Blender shot at 1280x720 and 24 fps: a lighthouse on a rock at dusk, waves breaking, the beam sweeping through the spray, a slow push-in. Build everything in Python from an empty scene and compute every keyframe from the frame number. Render 4 preview frames at 25% size, look at them and list what is wrong before each change. Before the final render, tell me the seconds per frame and the total time, and wait for my OK. Deliver one H.264 MP4. Take the time it needs.
Frequently asked questions
Can Claude Fable 5.2 make a video, a song or a painting by itself?
Not directly. Fable 5.2 takes text and image input and returns text. Every piece on this page was rendered from code it wrote: Blender Python rendered by Blender, Three.js or WebGL pages captured by a headless browser, Web Audio or numpy for sound, canvas stroke engines for paintings, and FFmpeg to encode the result. In a chat window you get code or an HTML page you can open; to get an MP4 you need an agent that can run commands, such as Claude Code.
Did these really come from one prompt?
Some did. The FPS level, the pelican film and the browser Minecraft clone started from one or two sentences. But one prompt rarely means one quick reply: reported run times range from about 20 minutes to 8 hours, one open-world game was built over 7 days, and several creators added follow-up messages. Other cases ran on briefs of about 6,000 to 9,400 characters. Every card says whether the text is the creator's prompt, an excerpt of it, only their one-line request, or unpublished.
How much did these cost?
As the creators reported them: $7.48 and $8.43 for the two pixel-art switches, $21 for the Stonehenge scene, $22.62 for a Swiss lake painting, $34.96 for a 2,000-line Three.js short, and about $550 for the 8-hour FPS level. A 4K Blender render on 10 rented GPUs cost $5.75 in GPU time. This kind of work is output-heavy: the pelican run wrote about 1.1M output tokens, which is about $26 of output on apimodels.app at $24 per 1M, or about $44 at Anthropic's $40 list price.
What do I need installed to make one?
An agent that can run commands (Claude Code or similar) pointed at Fable 5.2; Node.js with Playwright and FFmpeg for anything rendered in a browser; Blender 5.x for the Blender cases, plus the Blender MCP add-on for the cases that used it. A GPU helps for Cycles, but EEVEE runs on a laptop: our own starter script renders 72 frames at 1280x720 in 77 seconds on an Apple M4. Music cases use Web Audio in the browser, numpy or LilyPond.
Which effort level should I use?
Fable 5.2 defaults to high effort on the API; Claude Code and the Claude apps default to medium. Raise it for long one-shot builds where a failed run costs more than the extra tokens, and keep medium for small fixes and iterations. Creators on this page used medium, High and Extra High.
How do I run Claude Fable 5.2 through apimodels.app?
Set ANTHROPIC_BASE_URL=https://api.apimodels.app, your apimodels.app key in ANTHROPIC_AUTH_TOKEN and ANTHROPIC_MODEL=claude-fable-5-2, and Claude Code runs on Fable 5.2; the same key works on /v1/messages and the OpenAI-compatible /v1/chat/completions. If the primary upstream errors, requests switch to a second channel automatically, and failed requests are not billed. It is billed per token: $4.80 per 1M input, $24 per 1M output and $0.12 per 1M cache reads, with no subscription.
Can I reuse these prompts and videos?
The works belong to their creators. Clips from X play straight from X's own servers, every card links to the original post, and we do not host or re-upload any of them. Published prompts are quoted with credit and a link: in full when short, excerpted when long, and never filled in when unpublished. Check the original post before using a prompt commercially. If you made one of these and want the card removed or the credit corrected, email us.
Run these prompts on apimodels.app
Claude Fable 5.2 is live here alongside 160+ other image, video, audio and language models — one API, one key, pay as you go, with $0.10 of trial credit on sign-up.
The whole collection is on GitHub as Markdown and JSON: all 145 cases with credits and links to the original posts, our outlines of the long briefs, and two starter scripts we ran ourselves (Blender and Three.js). The videos and images stay with their creators and are linked, not re-hosted. Prompts up to 400 characters are quoted in full; longer ones are excerpted, and unpublished ones are left out. Our own write-ups, outlines and code are licensed CC BY 4.0. Open an issue to add a case or correct a credit.