Use @ image1 as the visual bible. The board is a 16-image 4x4 storyboard shot
burst, not a first frame and not a production-board layout. Create one cohesive
15-second 16:9 multi-shot music-video b-roll clip as real cinematic nightclub
footage only.
Translate the 16-frame progression into one continuous acrobatic male
breakdance phrase: 0-3s establish the crowd circle, low fisheye master, top
rock entry, and the start of a clockwise circular dolly orbit; 3-6s show crowd
opening, drop to floor, six-step / three-step, and readable hand/foot floor
contact; 6-9s show CC / kick-out, sweep, power-move setup, and windmill or
backspin-like power motion; 9-12s hold the rotation through the second power
beat and catch a baby/chair freeze; 12-15s complete the orbit to the front,
release into final footwork, land a decisive freeze/tableau, and show crowd
eruption.
Preserve the board's central athletic male breaker, adult nightclub crowd
circle, glossy wet black floor, red backlight, acid green lasers, white strobes,
blue haze, water mist, fisheye lens, and circular camera geography. The camera
may rotate around the dancer, but the movement must stay motivated and readable:
low circular dolly, Steadicam crowd-circle wrap, low tracking inserts, and
front-angle freeze completion. Avoid random flying camera, chaotic spinning,
teleporting perspective jumps, losing the dancer, impossible acrobatics,
duplicate limbs, foreground blockers, visible camera gear, text, logos, singer,
or children.
プロンプト
SCENE CONTEXT Late afternoon, empty two-level concrete plaza. A young woman skateboarder rolls along the raised upper deck to its edge and launches off the TOP of a 10-step stair set with a kickflip, clearing the whole drop in one jump and landing on the lower plaza below. She travels downward from takeoff to landing. ACTIVE REFERENCES @image1 — young woman skateboarder, long straight black hair with one bright cobalt-blue streak falling on the left side of her face, blunt fringe across the eyebrows, thin black winged eyeliner, freckles over both cheeks. 100% matches the reference. LOCATION MAP Two levels. She rides the raised UPPER deck: pale polished concrete with black urethane scuff arcs. The upper deck ends at a hard edge, and that edge is the top step of a 10-step stair set descending away from her, chipped steel nosing, matte black handrail on the left. The LOWER plaza sits one human height below, flat open concrete, and is the landing. Beyond it: shuttered glass frontage receding into depth, haze 15% at 30 meters. Low sun at the far left, 15 degrees up, shadows raking left to right. Sunlit concrete warm bone-grey, stair treads cool blue-grey in shadow; the cobalt streak and the handrail carry the only saturated notes. FIRST FRAME / BLOCKING Frame one is already moving: she is mid-push on the upper deck, right foot swinging back to the tail, board rolling camera-left to camera-right, camera beside her. Past her the deck edge cuts across frame and the lower plaza opens below it, so the ground visibly drops away in the direction she is heading. FORMAT MODE Timed multishot, five beats. Cuts land only at 2.4s, 3.8s, 7.0s and 9.0s and the camera does not cut on its own. OPTICS CUT 1 — LENS LOCK 180 degrees fisheye, barrel distortion, WS at wheel height. CUT 2 — LENS LOCK 84 degrees wide rectilinear, WS angled down over the edge. CUT 3 — LENS LOCK 47 degrees neutral, WS full profile of the descent. CUT 4 — LENS LOCK 63 degrees observational, MS to WS low on the landing. CUT 5 — LENS LOCK 18 degrees portrait compression, MCU. LENS CHECK at each cut: FOV as stated, no drift mid-segment. CAMERA Operator on her right flank, the shadow side, half a beat behind her. CUT 1 — upper deck, glides at 22 km/h level with the trucks, 20 cm ride height, 1 to 2 cm handheld tremor. CUT 2 — upper deck behind her right shoulder, chest height, tilted DOWN 25 degrees so the stair descent and the landing fill the bottom half of frame. CUT 3 — right of the stairs at top-step height, tracking the descent at 3 km/h lateral, focus on the board. CUT 4 — lower plaza, 30 cm off the ground, tilted UP 20 degrees at the stairs above, rising 40 cm as she rolls out. CUT 5 — eye level, slow push from chest to face at 2 km/h. ACTION 0.0s to 2.4s — CUT 1. On the upper deck she pushes twice, back foot slapping the deck and returning to the tail, rolling at 22 km/h toward the edge. Wheels rumble over the seams. The lower plaza is visible dropping away ahead of her. 2.4s HARD CUT 2.4s to 3.8s — CUT 2. From behind her, the 10-step drop and the landing lie in the lower half of frame. She sinks into a deep crouch, eyes down on the landing, slides her front foot to the bolts and snaps the tail down. The board pops and she leaves the top edge into open air above the steps, the ground now far beneath her feet. 3.8s HARD CUT 3.8s to 7.0s — CUT 3. Full profile of the descent, slow motion at 40 percent speed. She enters at the upper left of frame at the top step and travels down and to the right on a falling arc, the 10 steps passing beneath her, the landing waiting in the bottom right. Her front foot flicks off the nose edge and the board rotates one complete 360-degree roll along its long axis as she falls, knees tucked, arms wide. The griptape comes back under her feet and she catches it over the bolts, wheels aimed down. 7.0s HARD CUT 7.0s to 9.0s — CUT 4. Real time. She drops in from the top of frame, out of the air, and all four wheels bite the lower plaza at once with a hard slap. Her knees compress deep and absorb the drop, and she rolls away camera-right at 20 km/h, the stair set standing above and behind her. 9.0s HARD CUT 9.0s to 10.0s — CUT 5. Real time. Rolling out, she turns her head back over her left shoulder and looks UP at the stairs she came off, holds one beat, faces forward. PERFORMANCE Pore-level skin realism, living eyes with a hard catch-light from the low sun. On the run-up her jaw is set, eyes down on the landing far below. On landing the impact travels through her shoulders, she blinks once, then exhales and her mouth lifts barely at one corner. PHYSICS Real board mass: the deck flexes and rebounds on landing, wheels squash against the concrete. From the pop onward she only loses altitude, falling on a clean gravity parabola while forward inertia carries her out over the steps, touching down one human height lower and several meters further out than her takeoff point, gaining speed as she falls. The kickflip rotates at a constant rate. Contact shadows stay welded to the wheels on both levels and detach in the air, hair and fabric lagging above her as she drops. LIGHTING Low sun as key from the far left at 15 degrees elevation, raking across the upper deck and rimming her left edge, the cobalt streak glowing where light passes through it. The stair treads sit in their own soft shadow while the lower plaza stays open and sunlit, so the two levels read as clearly separated heights. White balance 5600K, fixed across all beats. WARDROBE Oversized faded black cotton tee flapping upward as she falls, baggy light-wash denim jeans with frayed hems over the heels, black canvas low-top skate shoes with the suede toe worn through from griptape. AUDIO Lofi hiphop bed at 72 BPM throughout: dusty vinyl crackle, soft boom-bap kick and brushed snare, mellow jazz piano loop, warm bass. On top: wheels rumbling over seams, the crack of the tail on the top step, the board fluttering as it flips, a quiet beat of air as she falls, a hard slap as the wheels hit the lower plaza. STYLE Photoreal live-action skate promo video, professional street skating footage, fine film grain, real motion blur on the wheels and the flipping board. OUTPUT SETTINGS 8K, anamorphic 2.39:1, 24 fps. CUTS 1, 2, 4 and 5 real time. CUT 3 slow motion at 40 percent, constant for the whole beat. POSITIVE LOCKS She starts on the upper deck and finishes on the lower plaza: takeoff at the top of the stairs, landing at the bottom, one human height below. Her motion is downward through the whole flight, entering each airborne frame high and leaving it low. The stair set stays exactly 10 steps and descends away from her direction of travel. The board completes one full 360-degree kickflip rotation and she lands with both feet over the bolts, rolling away upright past the bottom step. Screen direction stays camera-left to camera-right. Same rider, same face, same cobalt-blue streak, same wardrobe and same board in all five beats.
CANYON WINGSUIT THREAD WORLD BUILD A wingsuit pilot threading an impossible canyon route through ancient stone monuments during sunrise wind. Fear, precision, airspeed. LOOK BIBLE Ultra-wide cliff geography, warm edge light, cold shadows in canyon depth, fast ground blur, rock texture crisp near passes. HERO LOCK A female wingsuit pilot in matte black-and-copper suit, mirrored visor, compact oxygen rig. SOUND BED Wind shear, cloth tension, breathing through mask, stone flyby roar, pebble cascades from near misses. BEAT GRID 0–3s The camera drops with her off a sandstone arch into open canyon air, her body flattening into glide posture. 3–6s It locks just behind her shoulder as she skims a rock wall close enough to brush dust from it. The canyon splits ahead. 6–10s She angles through the narrower gap between two suspended stone bridges, sunrise blasting through the opening and turning the walls into streaks. 10–15s She flares hard above a hidden oasis basin and shoots through the center of a ruined archway, exiting into full gold morning light over still water. OUTPUT LOCKS No parachute deployment. Keep it pure wingsuit glide. Speed always readable.
Ultra-fast paced cinematic action sequence, a man in a sleek black tactical suit with advanced winged jetpack on his back, dramatic high-altitude jump from a towering cliff edge, immediately diving headfirst at extreme speed down a deep rocky mountain gorge with jagged cliffs blurring past, intense free-fall with wind and dust whipping around him, at the very last second he suddenly activates powerful rocket launcher boosters, bright orange flames and thrust exploding from the jetpack, sharp high-speed swap and barrel roll to the side avoiding the rocky wall by inches, then rocketing forward aggressively straight towards an enemy vehicle ahead, eyes focused and intense, dynamic motion blur, dramatic golden hour lighting, highly detailed, epic wide cinematic angle, over-the-top action style, intense energy, 8k
Reference: Use the attached @ Image1 1 as the exact first frame and environment reference. The green drawn line is only the camera flight-path guide. Do not show the green line in the final video.
Create a 15-second hyper-real cinematic FPV drone video over Mumbai in heavy monsoon weather, using the same skyline, interchange, sea edge, road geometry, dense buildings, rainy morning atmosphere, grey clouds, and wet surfaces from the reference image. Keep everything realistic and grounded. The drone must follow the green guideline path as a smooth continuous move: begin near the left side of the interchange, rise and sweep across the middle highway corridor, continue through the right-side city edge, then climb higher into the skyline, perform a tight spiral/orbit near the upper tower cluster, descend back toward the interchange, curve around the large circular loop, and finally glide out toward the lower-right water edge. The move should feel fast, elegant, immersive, and controlled — like a premium FPV drone shot, not a random flyover.
TIMELINE
0:00–0:03 Start low near the left feeder ramp above the wet interchange. Heavy rain falls across the lens. The drone accelerates forward and slightly upward, revealing slick roads, tiny moving traffic, dark sea barriers, and the circular loop ahead.
0:03–0:06 Follow the path upward across the mid-frame highway corridor. Keep the skyline growing larger. Wet roads shimmer, rain haze softens the distance, and the sea remains visible to the right. Motion is quick but readable.
0:06–0:09 Sweep along the right-side city edge and climb higher. Dense towers, mid-rise blocks, and dark green patches below feel soaked and monsoon-heavy. The camera begins rising toward the upper skyline.
0:09–0:11 Reach the upper skyline cluster and perform a tight spiral/orbit around the central high-rises. Storm clouds loom above, rain streaks rush past, and the city beneath feels deep, layered, and cinematic.
0:11–0:13 Exit the spiral and descend in a smooth arc back toward the interchange. The circular loop becomes dominant again. Maintain realistic drone inertia and readable geography.
0:13–0:15 Curve around the large circular flyover loop and finish with a fast glide toward the lower-right over the water, ending on a dramatic monsoon reveal of wet infrastructure, dark sea, and rain-washed Mumbai.
CAMERA LANGUAGE FPV drone POV, smooth stabilized flight, realistic banking turns, slight motion blur from speed and rain, believable acceleration and inertia, one continuous shot, no teleporting, no abrupt cuts, no impossible passes through buildings.
VISUAL STYLE Hyper-real cinematic realism, heavy monsoon rain, grey storm clouds, wet roads, reflective flyovers, rain haze, cool blue-grey morning light, dark sea, atmospheric depth, realistic Mumbai scale, premium documentary-film look.
AUDIO No voiceover. No dialogue. Use heavy rainfall, rushing wind, distant thunder, soft drone motor whirr, faint traffic hum, sea movement, and subtle cinematic tension music building with the motion.
IMPORTANT Do not show the green route line. No text, captions, logos, or watermark. Keep Mumbai realistic, monsoon-heavy, and geographically believable.
Create a cinematic realistic high-speed drone video over Barcelona, Spain at golden hour, using the reference image as the exact location and flight-path guide. The drone starts very low above the Barcelona cityscape, almost skimming above the foreground rooftops and streets, facing La Sagrada Família. It accelerates quickly forward over the urban landscape, following the drawn path from the foreground toward the cathedral while maintaining a very low altitude. The drone then performs a dramatic climbing curve as La Sagrada Família fills the frame, executes a close cinematic orbit around the cathedral’s iconic spires, and after the orbit, pulls back while gaining altitude before tilting and opening toward the Barcelona skyline, Mediterranean Sea, Eixample grid, surrounding historic rooftops, golden-hour reflections, distant coastline, and glowing Barcelona atmosphere.
The red drawn line must not appear in the video; it is only a hidden flight-path reference. Add powerful emotional cinematic music: deep cello melody, dramatic percussion rhythm, orchestral strings, subtle choir texture, epic rising percussion, and a grand heroic crescendo as the drone completes its orbit around La Sagrada Família and reaches the final panoramic reveal. No text, no subtitles, no logos, no graphic overlays.
slow 180-degree orbital as she rises to face the third raider, khopesh raised, torchlight painting her profile in molten gold, incense smoke swirling around her bare shoulders. Extreme low-angle tracking, fast handheld whip-pans, Dutch angles on disarms, slow-motion inserts on bronze edges catching firelight, floor-level fall shots, slow orbital hero framing. Gritty warm-amber color grade with deep basalt blacks, high con
Duration: 15 seconds | Aspect ratio: 16:9 | Style: Handheld action sports parkour videography
SCENE
Athletic young man, short black hair, black t-shirt, olive green cargo pants, white sneakers. Urban environment transitioning from narrow concrete alleyways and tiled stairwells to high-rise commercial rooftops with metal railings and HVAC ventilation units.
SHOT BREAKDOWN
0-4s — Man executes a parkour vault over a metal barricade fence in a narrow alley, followed by a dynamic leap over a concrete parapet against a clear blue sky. Framed from low tracking angles.
4-8s — Man jumps directly toward the camera down an outdoor flight of tiled stairs. Cuts to a high-angle view as he drops from a higher ledge toward a lower rooftop featuring industrial air conditioning units.
8-12s — Man vaults smoothly over a thick yellow metal railing. Cuts to an overhead perspective tracking him as he scales down a concrete wall to another roof tier.
12-15s — Man lands in a balanced crouch on the edge of a roof parapet. He executes a parkour safety roll onto the flat gray rooftop surface. The camera pulls back to a high aerial wide shot revealing a sprawling metropolitan skyline with skyscrapers.
CAMERA
Wide-angle action lens. Handheld, energetic tracking movements following the subject's momentum. Rapid cuts matching the physical impact of the jumps. Extreme low and high angles emphasize verticality and height.
LIGHTING & PALETTE
Bright midday sunlight, harsh direct lighting causing sharp, high-contrast shadows. Dominant colors include neutral concrete grays, muted olive greens, bright flat yellow, and clear sky blue.
AUDIO
Whooshing wind noise, heavy landing thuds, rapid footsteps, sneaker squeaks, clothing rustle, distant city traffic drone. Fast-paced electronic action instrumental.
AVOID
Slow motion, static tripod shots, nighttime scenes, indoor settings, formal clothing, stylized neon lighting.
The shot opens tight on a beautiful woman face, wind tearing at her coat as she stands on a jagged cliff. The camera eases over her shoulder and tilts down, following her line of sight. We descend past the crumbling lip into the void, the frame widening to reveal cliffs dropping away. The ocean roars into view, violent surf detonating against rock. The move continues into a high overhead, locking into an aerial top-down that frames the lone figure at the precipice as waves explode below.
Speeder chase across a cliff city (single continuous shot) From a monumental cliffside city carved into stone, the camera dives toward a tiny streak of light ripping along a narrow ledge-road. Lock-on: a speeder hugging the wall at insane speed. The camera slingshots ahead, whips back, then drops tight to the rear thrusters: heat haze, grit snapping off the ledge, warning lights flashing. A collapsing balcony rains debris; the rider snaps a last-inch swerve under a falling arch, then threads through hanging laundry lines and open windows in one fluid line. The camera darts through the same openings, staying glued to the motion. One final bend and sudden calm: the camera blasts outward into a reveal of the city opening onto a boundless waterfall-fed valley, mist turning into rainbow.